# Welcome to Heroes TD

Along with technological innovation, the gaming industry is constantly reaching new highs. With the desire to create an appealing playground for both gaming and crypto enthusiasts to entertain and gain profits, the **CG Studio** team has been developing an **NFT collectible tower defense strategy game** – known as **Heroes TD**. **Heroes TD** is published by **VGS Studio**.

{% embed url="<https://youtu.be/gdamN38g4-I>" %}


# CG Studio

![Heroes TD - A Free NFT Play-to-Earn Collectible Tower Defense Strategy Game](/files/xXvWqEQYiJIuqEHMwbYm)

**CG Studio** is a Singapore-based studio consisting of outstanding and experienced members, who have been working in developing mobile games and Blockchain technology for a long time. The team was founded in 2013 as VGames, developed many games for cross platforms, e.g. Android, iOS, Winphone, Html5, etc.

We are excited to introduce **Heroes TD** - a **collectible tower defense strategy game** with a brand new play style. You can collect and build your deck to win. You can both enjoy the game and earn money from it as well. In **Heroes TD**, players can join a community to play with each other. Players can also create new unique **NFTs** and trade them with other players to get money, and most importantly, have a lot of fun!&#x20;

<br>


# Vision & Mission

Ever since we were kids, we have been nurtured in games. After those days, we believe that games are not only for entertainment but also for **connecting people**, **making friends**, and most importantly, **improving life quality.**&#x20;

With that in mind, our vision is to create games that everyone can play and enjoy, share with their friends, and also be able to earn something worth their time investment. Now with **Blockchain technology**, we believe the time to make a game that fits our vision has come.&#x20;

**With Blockchain technology**, we believe the game industry will transform again into a new era, the era of decentralized gaming, where games are owned by everyone. With this model in mind, we envision a future where all the games can be connected into a **Metaverse**, in which the players can bring their favorite characters across many games, to continue exploring the game verse.

![Heroes Metaverse](/files/kDa2VdjsAA6h02ioGXnn)

With the mission of making difference, we always strive to improve our skills and dedicate our creativity to creating quality and exclusive game content for players. In order to further polish and improve our games quality and player experience, we have made use of the latest technologies. We also expanded our team with experienced veterans in mobile games development, fully committed to making a high-quality game for everyone.&#x20;

All our efforts are reflected in distinct features and feelings in all of our games. Along with this and the passion for this creation, we always aim for the best in our product, be it high quality, or completeness. Because we know, our products will bring happiness and positive energy to our players!


# About Heroes TD

**Heroes TD** is a **blockchain-based** **Play to Earn** game, where players summon Heroes to attack enemy bases and defend their bases. **Heroes TD** is developed by **CG Studio** and published by **VGS Studio**.

![](/files/ZRGsy57uU3kLDFdTHZWW)

There are 2 types of Heroes: **Non-NFT Heroes** and **NFT Heroes**. Non-NFT Heroes are given to players at the beginning to experience the game. These Heroes are basic for low-level PvP Arena. Players can also use these heroes to earn ingame currency for participating in Daily events, quests, etc.

For high-level PvP Arena, Ranked Match, Tournaments, and Challenges, a strong deck is needed. Players can obtain NFT Heroes to strengthen their deck. NFT Heroes can only be purchased from the Marketplace, or be summoned by using 2 NFT Heroes.

HTD is the main tokens used for all ingame activities and the Marketplace. Players can make use of HTD to further improve their decks, participate in high-level games, and become the best player.

## Heroes TD Ecosystem

![](/files/KyxkycNsqLSWnpBFTVte)


# Story

A few millennia ago, when Aeon Disk was still the name of our planet, an advanced civilization of high spiritual entities ruled the world. With their knowledge and technology, they created a world where people could live in prosperity for centuries.&#x20;

![](/files/XYs8kEOzXuwSzqI2WCKM)

In Aeon Disk, the society was divided into 2 social classes: The High Class, who lived in Cloudspire, and the Low Class, who lived in the green land below Cloudspire - Eden. However, in the eye of the High Class, Eden was only a Garden of the low-life or outcasts of their families.&#x20;

![](/files/XRs1K7yPVPZHnSXTC1Gl)

For many years, this division caused irreversible conflicts within Aeon Disk’s society, especially the Vargans event, which led to the First Era.&#x20;

During the First Era, many heroes emerged in this distant land. Along with their great power, years of infighting and destruction also occurred. Aeon Disk was shattered and then transformed into Shattered World - the land where only the most knowledgeable heroes with the greatest glory and absolute power can prevail.&#x20;

![](/files/tMiaIDocHt7p55WTaKU8)

To protect their control of power, the High Class established the **Council of Seven**, consisting of seven strongest heroes of the time: **Blanka** - The Mystic, **Phiroth** - The Paladin, **Fadur** - The Viking, **Fahn** - The Grandmaster, **Montblanc** - The Paw, **Glenn** - The Swordmaster, **Balthazar** - The Grandmaster. They started campaigns to eliminate those newly emerged Heroes. Wars broke out, the Heroes also came together and created The Alliance, to get back what is rightfully theirs.

<br>


# HeroesTD TMA

<figure><img src="/files/yMz0iyF773ZVJhz7xQZ7" alt=""><figcaption></figcaption></figure>

## **Game**

Welcome to **HeroesTD TMA**!

**HeroesTD TMA** serves as the “lite” version of **HeroesTD 3D**, seamlessly integrated into the TON ecosystem. Brace yourself for epic battles against formidable bosses!

**Key Features**:

1. **World Boss Mode**: Engage in fierce battles with these mighty bosses. Your objective? Inflict maximum damage! Teamwork is crucial to overcome these challenges. Collect resources from conflicts to strengthen your team and ascend to legendary hero status.
2. **Tokens**: As you participate in World Boss battles, you’ll earn $HTD tokens in the game.
3. **Seamless Integration**: No need to download additional apps—**HeroesTD TMA** is seamlessly connected.
4. **Team Enhancement**: Gather resources and enhance your team’s abilities to tackle even the most formidable bosses.

Prepare yourself and take your position for the ultimate showdown with World Bosses in **HeroesTD TMA**! 🚀🔥

## **Key advantages**

[**Simplicity**](/heroestd-tma/simplicity)

[**Beginner-Friendly**](/heroestd-tma/beginner-frienly)

[**Viral Social Features and Mechanic**](/heroestd-tma/viral-social-features-and-mechanics)

## **$HTD**

There is a 2% tax on $HTD every time someone swaps $HTD on TON Platfor&#x6D;**.**

| Tax Breakdown | Destination    |
| ------------- | -------------- |
| 1.2%          | Game Rewards   |
| 0.4%          | Land Owners    |
| 0.4%          | Dev operations |

**$HTD Distribution**

| Supply (%) |             |
| ---------- | ----------- |
| 45%        | LP          |
| 30%        | Fair Launch |
| 10         | Airdrop     |
| 5%         | Rewards     |
| 5%         | Marketing   |
| 5%         | Team        |

<figure><img src="/files/36yjF5ZbGV1vPPpxVxHv" alt=""><figcaption></figcaption></figure>


# Simplicity


# Beginner-Frienly


# Viral Social Features and Mechanics


# Road Map

![](/files/mICoIYjNZJWU2bu1gyiw)

## Q4/2021

**30 - Oct - 21**

* Launching website <http://www.heroestd.io> ✔️
* Releasing Smart contract audit report ✔️

**05 - Nov - 21**

* Starting Bounty Campaign. ✔️

**16 - Nov - 21**

* Heroes TD Launching Events✔️
* IDO Whitelist ✔️

**18 - Nov - 21**

* Listing HTD on Coinmarketcap, Coingecko ✔️

**28 - Nov - 21**

* IDO on BSC Station, LaunchZone, Kaistarter, VNDC Launchpad and <https://www.heroestd.io> ✔️

**29 - Nov - 21**

* Listing HTD on Pancakeswap ✔️

**30 - Nov - 21**

* Launching DApp on Heroestd.io. ✔️
* Starting Yield Farming. ✔️

**Dec - 21**

* Offering Hero Genesis ✔️
* Opening Marketplace ✔️
* Launching Alpha Test ✔️

## Q1/2022

#### Jan - 22

* Launching Beta Test ✔️
* Deploying CGC ✔️
* Starting CGC Farming ✔️
* Listing CGC on Pancakeswap ✔️
* Launching Hero Summoning feature ✔️
* Soft launch Release ✔️

#### Feb - 22

* Update Marketplace to support HTD, Rebalance CGC economy, Rebalance Summon cost✔️
* Improve game stability✔️
* Open NFT Staking for Bounty✔️

**March - 22**

* Mini Tournament Online 2022.✔️

## Q2/2022

**April - 22**

* Warlord & Commander system✔️
* Rental Hero Feature✔️
* Bazaar system✔️

#### May - 22

* Web version✔️
* Referral Program✔️
* Rebalance Summon Cost✔️

#### Jun - 22

* Release Alix, Montblanc✔️
* New Boss: Dakula, Ec!ipse✔️
* Guild Features✔️
* Incubation Function✔️
* Rebalance Summon Cost✔️

## Q3/2022

* Emoji Feature✔️
* Tournament Feature✔️
* Rework Challenge✔️
* Evolution and Transcend Feature✔️
* User Level Feature✔️
* Quest System and Reward Online✔️
* Campaign Mode✔️
* Release Anakin, Fadur✔️
* Hero Skin✔️
* Maps Skin✔️

## Q4/2022

* Summon Hero With Scroll✔️
* World Boss Feature✔️
* Release Angelica, Blanka✔️
* Release Kabuki, Lynx✔️

## Q1/2023

* Convert Hero to Hero EXP✔️

## Q2/2023

* Redeem code✔️
* Friend Feature✔️
* Vesting HTD✔️

## Q3/2023

* Release Eric, Leon✔️
* Tower Climbing Feature✔️
* Remove Token eCGC✔️
* Manga Comic Con Event✔️

## Q4/2023

* Clan Guild Feature✔️
* Rework Challenge Mode✔️
* Release Hesman✔️
* Release Dimm, Phiroth, Fahn✔️
* Leaderboard NFT✔️

## Q1/2024

* Release Hana Gold✔️
* Arena Of Pros Mode✔️
* Add eHTD into Main Quest, Campaign, Tower Climbing✔️
* eHTD Shop✔️
* Golden Hour PVP Feature✔️
* Leaderboard Arena✔️
* Quest Refferal✔️

## Q2/2024

* BCOIN Collaborate✔️
* Release Bombman✔️
* Release HeroesTD Lite on Telegram TON
* Release Idle Mode on DApp
* Update DApp
* Tokenomic 2024
* List HTD on Layer 2 and Layer 3 Crypto

## Q3/2024

* Tier List HTD on Layer 1 Crypto
* Collaborate with other projects
* NFT Land

## Q4/2024

* Unlock new NFT Skins, Medals, and Heroes
* Unlock more exclusive NFT Heroes for every chain or partner
* Have intentions to list on Binance

## Q1/2025

* Extend to further chains


# Our Partners

## Technology

![](/files/5uWAR1lWf79XPuHnd1GN)  ![](/files/0hCJ74n2FSUndFkHENm7)

![](/files/DN6yJJOLWDbNy9vK7E8I)    ![](/files/wSDLCfriTF8Buc1Ednye)

![](/files/06gUfOAFO9pSA2aH5Ac7) ![](/files/ZqKXYp7MMNLTWO1eQ9Ro)

## Investors & Partners

![](/files/ICfWz06MceelRYslgjcs)         ![](/files/DTFsEA60YyX9tmjp5SBI) &#x20;

![](/files/l2oJU6Yp7PoooT83onIc)          ![](/files/EhsraT3UxMtlQFa4Jg7W)

![](/files/b0WhTlJLLZxCGByJ8I0N)        ![](/files/jezeDfFz1474xBCxm1pb)

![](/files/yAHOpgZjp9uRKQNJRowY)        ![](/files/sjMXZpTR4Gab68f22y1U)

![](/files/zsvFD8yKLcY6SaQ2Kv6s)        ![](/files/Y9EbwLz3b32JxkPDsOr8)&#x20;

&#x20;![](/files/mcvJYQPcFLBdFcOZQDfY)       ![](/files/Uh475Kp8FJyAgkPXlEm3)

![](/files/gaFODG54qFdQypfgCKcI)         ![](/files/G9bDaKAbQWscVy5CUCGm)

&#x20;![](/files/YTzMDxmaY7CzeOhUKTrP)![](/files/RjmArymBUHAbmGQCLmVp) ![](/files/pDs6Lox1qXNWDzObNvKO)   ![](/files/gNUE2HoNzgK0UIN2i7oQ)![](/files/9caQmZbSbJA3MeWLPmcb)![](/files/hVBh0ypmexlQCFIarJp3)![](/files/NMMY0yuDQ6Rq9REP6moe)![](/files/G4vFSzKAd2KoxFTeXGka)![](/files/FcKkn9hhqa8xYLwi4oWT)![](/files/TukQutVUeu81U4GzAzcX)![](/files/w61Yva3934CM6bK0rQF0)![](/files/ePpRrrPdYGZ86k230KoF)![](/files/kKpGG7x2PJGoDFh432IX)        ![](/files/E9x3tNxBdqebu0QWxRBd)

![](/files/mSv6Tw02at964tvJGXPV)        ![](/files/vsOYzF8tUcyOgdM6kCfL)

![](/files/p83oFKa2bEcMKifbsnSP)![](/files/2oFFgZ1MERIAVwMVXOXF)

![](/files/dnIp5XnpKltqKpqUEVwP)     ![](/files/os30QGbXxkIQCjQuxpvS)

![](/files/VloCx67zUWFLH1epiDVD)     ![](/files/Chl2sTHiiA970uq4NQbY)![](/files/x2vK2Y2pbxd8ITU6yPay)![](/files/D2yI22farxg1hjcsoZjq)![](/files/JDZHKbqZQrEOV6tUlGiD)   ![](/files/DE2EP8lUYC83lTZ2S0UW)

![](/files/Vpkdw7mHTZbK3egDjDsn)    ![](/files/0sgqldIFpzgyjjl9lmXS)

![](/files/u18n5eiYEjFXypkzIr4j)        ![](/files/MDKh1TTmfVWuVOcP7DpE)![](/files/rrJpl6pB8GqFCRcJN5n8)       ![](/files/3sUSj0kYwK5LysDT8Ttp)![](/files/pK8ZKyP01fqynXv5sl4i)                    ![](/files/wTLo1F1VfF1kEgHkLOEW)

## Looking for Partnership?

Want to become a partner of Heroes TD? Contact us here: <https://forms.gle/BHcj2s5vrEGZDntc6>&#x20;


# Patches


# UPDATE VERSION 154

In this new version, we will receive changes to the game's Hero, Origin, Rune and Boss. Quickly update the latest version of HeroesTD on CHPlay and AppStore so as not to miss these details.

### <mark style="color:red;">HERO UPDATE</mark>&#x20;

**Thanatos:** \
HP: Increased from 110 to 120 \
Armor: Increased from 15 to 20 \
Magic Resistance: Increased from 5 to 10&#x20;

**Balthazar:** \
Kaboom: Damage is increased from 100 to 120&#x20;

**Harley**:\
Mindbreak: Time duration is increased from 3s to 4s/5s/6s/7s\
Number of targer increased by 1 at level 2/4.&#x20;

**Lenus:** \
Dispersion: Reduce healing time from 10s to 8s&#x20;

**Fangorn:** \
Rose Storm: Rescale regen effective from 20% to 22% lost hp. \
Time duration is decreased from 5s to 4.5s&#x20;

### <mark style="color:red;">ORIGIN UPDATE</mark>&#x20;

**Dazzler:** Increase stun time duration: \
\*2: from 1.5s to 2s \
\*4: from 2s to 3.s&#x20;

**Brawler:** Origin's buff effective is changed from all Heroes to only Brawler's Heroes&#x20;

### <mark style="color:red;">RUNE UPDATE</mark>&#x20;

Critical Block: Increase block chance from 15% to 20%&#x20;

### <mark style="color:red;">BOSS UPDATE</mark>&#x20;

**Orc:** Buff aura (From Skill or Origin/Class) has been remove when they was stunned&#x20;

**Spider King:** Baal's minions will have the same amount of health as Spider King's maximum health&#x20;

**Dragon:** Reduce time boss's skill from 8s to 6s&#x20;

**Grim Reaper:** Reduce time boss's skill from 8s to 6s

**Snake:** Snake cannot be slowed when using Thrush Move


# UPDATE VERSION 158 - "THE DARKEST NIGHT"

The focus in this update will be on editing the skills of the bosses currently in the game. At the same time, this update marks the launch of two new bosses, Ec!ipse and Dakula.

![](/files/8gpA4Sih5U9tRw4AeC69)

### <mark style="color:red;">General</mark>

* Fix win match problem
* Improve performance
* Harley's skill will no longer remove rune's affects

### <mark style="color:red;">Boss</mark>

#### <mark style="color:orange;">Update Skill Boss</mark>

**Viper**: Thrush move now can destroy objective.

**Devil Dragon**: Boss skills can now increase to up to three targets based on Boss level.

**Cylopz**: Boss skills can now increase to up to four targets based on Boss level.

**Grim Reaper**: Boss skills can now increase up to two targets based on Boss level.

#### <mark style="color:orange;">"The Darkest Night": The debut of two new bosses</mark>

**Ec!ipse**: "Your Fate Is Mine!!!"\
Skill: **Matrix Tuxedo**\
After a period of time, Ec!ispe transforms 4/10/15 heroes on the board. The number of targets increases with the Boss Level.\
After being transformed, Heroes are stunned for 1s\
Ec!ipse has 80% resistance to effects.\
Transform: change the hero in the current location to another random hero.\
Movement: Ground

**Dakula**: "You saw the blades, what did you think was going to happen?"\
Skill: **Bloodmoon**\
Intrinsic: When health drops below 40%, Dakula splits into 5 baby bats, each carrying 10% of his maximum health.\
When appearing will randomly bring Critical Block or Frost Armor to activate, the effect increases with Boss Level.\
Critical block: has a 50/75/100% chance to block critical hits.\
Frost armor: Reduces enemy's attack speed by 20/30/40% when taking physical damage.\
Dakula flies in the air should not be hindered by obstacles and skills on the ground.\
Dakula has 50% resistance to effects.\
Movement: Fly

**Boss Level = number of bosses spawned since the start of the match.**


# UPDATE VERSION 163

The focus of this update will be on editing two generals Montblanc, Alix and launching new features in HeroesTD.

![](/files/lu3F9yKcdpVmxxNOrcXN)

### <mark style="color:red;">HERO</mark>

#### <mark style="color:orange;">Montblanc</mark>

Attack Damage 10 -> 12.\
Poison Damage 10 -> 15.\
Infect duration 4 -> 8.\
Poison Smoke duration 3 -> 5.\
Skill on road: Added mechanism to roll over sticks (obstacles).

#### <mark style="color:orange;">Alix</mark>

Skill on the road: Burn 50% mana.\
Skill on pedestal: Burn 50% mana (1 step on the field) (Burning zone mechanism like Lonah)(reduced by boss tenacity).\
Mana pool: 70-> 60.

### <mark style="color:red;">Co.op Mode</mark>

Calculate daily quest according to wave.

### <mark style="color:red;">NEW UPDATE</mark>

Energy Flow \
Medal System \
First Purchase: Double IGC for the first purchase \
Tutorial \
Tournament Feature


# Mid-Autumn Update

The Mid-Autumn update is an update that changes almost the entire meta of HeroesTD. Users, please update the information below to not miss information about new changes to the game.

### <mark style="color:red;">Game Mechanic</mark>

<mark style="color:yellow;">**Ingame Economy**</mark> \
\- Plus 100 Gold for 1st health loss \
\- Plus 200 Gold for second health loss

<mark style="color:yellow;">**Level Up Cost**</mark> \
\- Level 3: 200 -> 300 Gold \
\- Level 4: 500 -> 700 Gold \
\- Level 5: 1000 -> 1500 Gold \
\- Max Level: 2000 -> 3200 Gold

<mark style="color:yellow;">**Mana Gain**</mark> \
Hero on pedestal \
\- Increases mana by 10 per hit -> Increases mana by 10 per second \
Hero on the road \
\- Increases 10 -> 1 mana per physical attack received -> Increases mana when losing health by the ratio of 8% health loss = 10 mana

### <mark style="color:red;">Boss</mark>

<mark style="color:yellow;">**Orc**</mark>\
Max target: 4 -> 3

<mark style="color:yellow;">**Baal**</mark>\
Heal Scale per Round: 4 -> 3

<mark style="color:yellow;">**Urugan**</mark>\
Heal Scale per Round: 3 -> 2.5 \
Minimum skill cast time: 6s -> 8s \
Max target: 3 -> 1

<mark style="color:yellow;">**Viper**</mark>\
Heal Scale per Round: 3 -> 2.5

<mark style="color:yellow;">**Grim Reaper**</mark>\
Heal Scale per Round: 3 -> 2.5 \
Max target: 2 -> 1 \
Minimum skill cast time: 6s -> 8s

<mark style="color:yellow;">**Dakula**</mark>\
Heal Scale per Round: 4 -> 3 \
Start Heal: 20000 -> 15000

<mark style="color:yellow;">**Ec!ipse**</mark>\
Heal Scale per Round: 3 -> 2.5 \
Minimum skill cast time: 6s -> 8s \
Initial target: 4 -> 3 \
The number of targets increases per round: 6 -> 2 \
Max Target: 15 -> 11

### Rune

<mark style="color:yellow;">Rune progression based on Hero's Star tier</mark>

<mark style="color:yellow;">**Apperentice's stone**</mark>\
Every time he kills an enemy, the Hero accumulates 1 point of Bloodthirsty. Up to 10/20/30/40/50 points For every point of Bloodthirsty, Hero gains 1 Bonus Attack Damage.\
Carrying more Gems of the same type will increase the number of Bloodthirsty points in each hoard.\
The effect will be reset after every Round.

<mark style="color:yellow;">**Hunter's Treasure**</mark>\
Hero's basic attacks deal 1% -> 0.5/0.7/0.9/1.1/1.3/1.5% bonus damage to the target's missing health. \
For Bosses:\
Maximum damage is 100 200\
Each additional Rune of the same type will increase the maximum damage by 50 -> 100

<mark style="color:yellow;">**Guardian Sign**</mark>\
When moving on the road, the champion owns will reduce 10% -> 3/5/7/10/13/16% damage taken.

<mark style="color:yellow;">**Lionheart**</mark>\
Champions standing around the champion possessing this rune will all gain 12% -> 4/6/10/16/26/40% attack speed\
Each additional Gem of the same type has the effect of 50% of the first one

<mark style="color:yellow;">**Chain Lightning**</mark>\
Owned champion will launch 1 lightning after every 5 -> 4 basic attacks, the lightning will spread to 4 enemies behind. Lightning will deal 15% -> 5/7/9/12/16/22% AP of the champion.\
Each additional Gem of the same type will increase the target by 2

<mark style="color:yellow;">**Multishot**</mark>\
Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 25% -> 10/11/13/16/19/25% of original damage. The secondary ray also applies on-hit effects.\
Each additional Gem of the same type will have the effect of increasing 1 ray.\
Runes are activated on all defensive heroes

<mark style="color:yellow;">**Inquisitor's Command**</mark>\
The skill hits the target, will jerk lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 25% -> 11/13/16/21/27/35% magic damage.\
Each additional Gem of the same type will increase the target by 1.

<mark style="color:yellow;">**Icewind Talon**</mark>\
Targeting skill when hit will apply Frost effect to all nearby enemies for 3 seconds.\
Frost - 30% -> 25% movement speed reduction.\
Runes are activated on defense skills of heroes: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos

<mark style="color:yellow;">**Frost Armor**</mark>\
When participating in an attack, if damaged by a physical attack, it will apply Numbness to the enemy that has just launched that attack.\
Numbness - Reduces champion's attack speed by 10% and bonus attack speed by 15%\
The effect expires when the champion possessing the Rune is destroyed

### Class/Origin

<mark style="color:yellow;">**Assasin**</mark>\
Critical Damage 30%/40%/50% -> 20%/30%/40%

<mark style="color:yellow;">**Duelist**</mark>\
Attack Speed 20%/30%/40% -> 10%/20%/30%

<mark style="color:yellow;">**Dragon Soul**</mark>\
Crit Block: 30%/50%/60% -> 20%/25%/30%

<mark style="color:yellow;">**Guardian**</mark>\
Magic shield equal to 10/20/25% => 10/15/20% max health

### Hero Skill

<mark style="color:yellow;">**Lucia**</mark>\
Skill Damage: 80 -> 30 \
Level up: target increased by 1

<mark style="color:yellow;">**Karla**</mark>\
Skills on the pedestal: Bouncing target: 3 -> 4

<mark style="color:yellow;">**Balthazar**</mark>\
Skill on the pedestal: Time Explose: 1.5s -> 1s. \
Bomb Damage: 100 -> 120.

<mark style="color:yellow;">**Yol**</mark>\
Skill on pedestal: first ascending deals damage equal to 100% AP => 80% AP \
Skill on the road: Immortal 2s -> Immortal 1s

<mark style="color:yellow;">**Amuka**</mark>\
Skill on the road: shield buff value = 40 + 5( +5% AP)% max health

<mark style="color:yellow;">**Lenus**</mark>\
Mana on Road: 80 -> 70 Skill on the road: healing time 10s -> 6s

<mark style="color:yellow;">**Sena**</mark>\
Skills on the road:\
Shield buff value = 20 + 3 ( +2% AP)% of the buffed ally's maximum health\
Number of targets increased by 1 at Level 3 and 5

<mark style="color:yellow;">**Lonah**</mark>\
Skill on the pedestal\
Trap Lifetime: 5 -> 6\
Trap Damage: 50 -> 20\
Reduces magic resistance by 50% -> 30%\
Fix: reduced magic resistance that works wrong design

<mark style="color:yellow;">**Fangorn**</mark>\
Skill on the pedestal: Trap Damage: 60 -> 55

<mark style="color:yellow;">**Harley**</mark>\
Skills on the pedestal:\
Removed mana lock mechanism on Hexed target\
Hex duration 3/4/5/6/7/8 -> 2/3/4/5/6/7\
Reduces resistance by 80% -> 40%

<mark style="color:yellow;">**Thanatos**</mark>\
Mana 40 -> 50 \
Mana on Road: 40 -> 60

<mark style="color:yellow;">**Leah**</mark>\
Skills on the pedestal: Leah is transformed into sublimation, gaining 100% attack speed for 4s. When the timer expires, Leah pulls all of her feathers back to her, dealing 20 damage to each enemy she hits

<mark style="color:yellow;">**Alix**</mark>\
Skills on the pedestal: Throws a magic orb at an opponent's defending Hero that causes the target to be unable to gain mana for 2s (increases 0.25s per level)\
Level 3.5: Number of targets increased by 1\
Skill on the road Burn 50% 60% of current mana (but no more than 50 mana) of 2 targets on pedestal


# Campaign

The campaign mode allows players to spread HeroesTD in a single-player style with an interesting prescribed route. Throughout the four vast lands, players will have to overcome many challenges. At the same time, receive countless valuable rewards to upgrade the strength of heroes.

<figure><img src="/files/9zhceOobozmsFyWcvyY7" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="/files/YWMT5M6k1iiTYTKR1Iku" alt=""><figcaption><p>Location 1</p></figcaption></figure> <figure><img src="/files/Zf9HpWYlLBmDq33QCDQH" alt=""><figcaption><p>Location 2</p></figcaption></figure> <figure><img src="/files/RQjrrtwzxsa4ny0azkY6" alt=""><figcaption><p>Location 3</p></figcaption></figure> <figure><img src="/files/TRVwCNAQUlwcVjfkfxjI" alt=""><figcaption><p>Location 3</p></figcaption></figure></div>


# User Level

Since version V.101 HeroesTD officially introduced to the community the level system for players. Through the process of gaining experience to level up, players will receive valuable rewards.

<figure><img src="/files/Za7S9VGMH6nrQZASzvvB" alt=""><figcaption></figcaption></figure>


# Upgrade System

HeroesTD launches new features after the update: Evolution, Transcend


# Evolution

Evolution feature (in upgrade) updated in v101. Heroes will now become stronger with each star level evolution. The base stats will grow stronger as the hero gets more stars.

<figure><img src="/files/Z54NE2ijp7gWqXdjRLEq" alt=""><figcaption></figcaption></figure>


# Transcend

Breakthrough feature allows players to level up hero purple stars. When reaching a certain purple star threshold, the hero will discover completely new powers. The 3rd skill will appear...

<figure><img src="/files/mzzjKrfTXneRMw2XM28M" alt=""><figcaption></figcaption></figure>


# Quest System


# Daily Quest

Daily quests consist of a series of 10 simple tasks that can be completed each day. After completing any mission, the player collects points. Use this point to accumulate the required amount to receive a valuable reward of the day.

<table><thead><tr><th width="96">No.</th><th width="549">Details</th><th>Point</th></tr></thead><tbody><tr><td>1</td><td>Login to the game</td><td>5</td></tr><tr><td>2</td><td>Win 5 PvP matches</td><td>15</td></tr><tr><td>3</td><td>Play 5 PvP battles with any Class or Origin activated squad</td><td>10</td></tr><tr><td>4</td><td>Play 5 Coop battles</td><td>15</td></tr><tr><td>5</td><td>Clear 20 waves in Coop</td><td>10</td></tr><tr><td>6</td><td>Use 10 Stamina in a day</td><td>15</td></tr><tr><td>7</td><td>Buy 1 Hero in shop daily</td><td>10</td></tr><tr><td>8</td><td>Upgrade Hero 5 times</td><td>10</td></tr><tr><td>9</td><td>Collect 2000 IGC</td><td>10</td></tr><tr><td>10</td><td>Have a Hero reach Level 3 in a PVP match</td><td>10</td></tr><tr><td></td><td></td><td></td></tr></tbody></table>


# Weekly Quest

Daily quests consist of a series of 12 simple tasks that can be completed each week. After completing any mission, the player collects points. Use this point to accumulate the required amount to receive a valuable reward of the day. Daily quest progress will accumulate into the weekly quest series.

<table><thead><tr><th width="98">No.</th><th width="545">Details</th><th>Point</th></tr></thead><tbody><tr><td>1</td><td>Attendance for 6 days</td><td>10</td></tr><tr><td>2</td><td>Win 25 PvP battles</td><td>15</td></tr><tr><td>3</td><td>Have at least 1 Hero get 3 Stars per PVP match</td><td>10</td></tr><tr><td>4</td><td>At least 1 Hero reaches level 3 in a PVP match</td><td>10</td></tr><tr><td>5</td><td>Play 25 Coop</td><td>15</td></tr><tr><td>6</td><td>Clear 100 waves in Coop</td><td>15</td></tr><tr><td>7</td><td>Use 50 Stamina for the week</td><td>10</td></tr><tr><td>8</td><td>Level up the hero's purple star for 1 time</td><td>15</td></tr><tr><td>9</td><td>Buy 5 Heroes in the daily shop</td><td>10</td></tr><tr><td>10</td><td>Hero card level up 25 times</td><td>10</td></tr><tr><td>11</td><td>Collect 12000 IGC</td><td>10</td></tr><tr><td>12</td><td>Complete 60 Daily Quests</td><td>15</td></tr></tbody></table>


# Monthly Quest

Daily quests consist of a series of 10 simple tasks that can be completed each month. After completing any mission, the player collects points. Use this point to accumulate the required amount to receive a valuable reward of the day. Daily quest progress will accumulate into the monthly quest series.

<table><thead><tr><th width="93">No.</th><th width="544">Details</th><th>Point</th></tr></thead><tbody><tr><td>1</td><td>Attendance 25 days</td><td>25</td></tr><tr><td>2</td><td>Win 100 PvP battles</td><td>20</td></tr><tr><td>3</td><td>Play 100 Coop battles</td><td>20</td></tr><tr><td>4</td><td>Clear 400 waves in Coop</td><td>15</td></tr><tr><td>5</td><td>Use 100 stamina for the month</td><td>25</td></tr><tr><td>6</td><td>Raise the hero's purple star 4 times</td><td>30</td></tr><tr><td>7</td><td>Use scroll to summon Hero 25 times</td><td>25</td></tr><tr><td>8</td><td>Hero card level up 70 times</td><td>15</td></tr><tr><td>9</td><td>Collect 40000 IGC</td><td>15</td></tr><tr><td>10</td><td>Hoàn thành 40 Weekly Quest</td><td>30</td></tr></tbody></table>


# Main Quest

The large quest chain will play an important role in collecting materials to upgrade the power of heroes. The big quest begins to activate as soon as the player starts playing HeroesTD for the first time.


# Rookie Quest

New players to the game will default to the novice quest. After completing the beginner quests, players harvest a lot of attractive gifts.&#x20;

Details of the rookie quest:

<table><thead><tr><th width="84">No.</th><th width="245">Details</th><th width="108">User EXP</th><th width="69">IGC</th><th width="118">Soulstone</th><th>Crystal</th><th>Hero</th></tr></thead><tbody><tr><td>1</td><td>Play 1 Battle Campaign</td><td>10</td><td>40</td><td></td><td></td><td></td></tr><tr><td>2</td><td>Play 2 Battles Campaign</td><td>25</td><td>100</td><td>10</td><td></td><td></td></tr><tr><td>3</td><td>Bring another hero into the lineup</td><td>20</td><td>20</td><td></td><td></td><td></td></tr><tr><td>4</td><td>Play 1 Co-op match</td><td>10</td><td>40</td><td></td><td></td><td></td></tr><tr><td>5</td><td>Upgrade Hero 1 time</td><td>10</td><td>40</td><td>10</td><td></td><td>Risen Crystal</td></tr><tr><td>6</td><td>Merge a Hero to 2 stars in the Campaign</td><td>25</td><td>20</td><td></td><td></td><td></td></tr><tr><td>7</td><td>Play a battle using a squad that activates a full Class</td><td>25</td><td>120</td><td>10</td><td>Common Hero</td><td></td></tr><tr><td>8</td><td>Play a battle using a formation that activates Origin</td><td>25</td><td>120</td><td>10</td><td>Common Hero</td><td></td></tr><tr><td>9</td><td>Use 5 energy</td><td>35</td><td>120</td><td>10</td><td></td><td></td></tr><tr><td>10</td><td>Upgrade Hero 2 times</td><td>25</td><td>140</td><td></td><td></td><td>Risen Crystal</td></tr><tr><td>11</td><td>Play 1 PvP match</td><td>10</td><td>40</td><td></td><td></td><td>Risen Crystal</td></tr><tr><td>12</td><td>Merge a Hero to 3 stars in the Campaign</td><td>150</td><td>120</td><td></td><td></td><td></td></tr><tr><td>13</td><td>Reach the 8th monster wave in Coop</td><td>50</td><td>100</td><td></td><td></td><td></td></tr><tr><td>14</td><td>Win 1 PvP match</td><td>20</td><td>40</td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr></tbody></table>


# How to Play

In **Heroes TD**, each player is given a starter deck of 8 Non-NFT Heroes. Players can use this starter deck to participate in **PvP Arena** and battle with other players to earn **IGC**.

In each game, there are multiple rounds. On each round, multiple waves of the enemy's heroes will be teleported to a track leading to the player's base. At the same time, there will be also waves of the player's heroes teleported to the enemy's track to attack the enemy's base. When an enemy's hero reaches the player's base, he will lose one point. If the player loses 3 points, he will lose the match. The same applies to the enemy as well.

**The Boss** wave will occur after a specified number of troop waves. During this Boss wave, a bigger hero will appear with significantly higher stats and special skills. Depending on the Boss's character, its special skill will vary, from blocking the attack of a random hero on the field to summoning smaller heroes, or running faster for some seconds at an interval.

![](/files/UZxa3SfRyPq4aqDhl8Rb)

To defend his base, the player will have to spend energy to summon a hero. At the beginning of the game, the player will start with 100 points of energy. Each time the player presses the Summon button, an amount of energy will be spent, and a random hero from his deck will be summoned to his field. The amount of energy will increase each time the player summons a new hero. Each time defeating an enemy's hero, the player will gain an amount of energy, which can be used to summon more heroes.

Players can also merge 2 identical heroes of the same stars to summon a random hero with higher stars. Correspondingly, the next new heroes teleported to the enemy's base will also have higher stars as well. The more stars a hero has, the stronger he becomes. Depending on the hero's character, the increased stats may include better attack damage, more health points, higher defense, etc.


# Heroes

Heroes are the main playable assets of the game. They also are the primary battle power of each player. Each Hero is born with a different set of attributes, which determines his abilities. Depending on the combination, the Hero’s stats will differ.&#x20;

![](/files/dRQ7k0bhtAdIW55jFXmF)

Here are the core attributes of a Hero:

![](/files/yiuVrvLPzEoCtt42Ruk8)


# Characters

There are first 20+ characters in Heroes TD

<table><thead><tr><th width="200">Name</th><th>Information</th></tr></thead><tbody><tr><td>Lucia</td><td> <a data-mention href="/pages/3UUXH3YLISWCdg8Tbwso">/pages/3UUXH3YLISWCdg8Tbwso</a></td></tr><tr><td>X</td><td> <a data-mention href="/pages/6Kqp11Kfs2bV1TchNLBj">/pages/6Kqp11Kfs2bV1TchNLBj</a></td></tr><tr><td>Karla</td><td> <a data-mention href="/pages/KsLUlJU1j9rQUVObJna7">/pages/KsLUlJU1j9rQUVObJna7</a></td></tr><tr><td>Hunken</td><td> <a data-mention href="/pages/YbYGsArRlffGDiWh71a8">/pages/YbYGsArRlffGDiWh71a8</a></td></tr><tr><td>Dart</td><td> <a data-mention href="/pages/01kdpfxxn6d7eDgtZ5aI">/pages/01kdpfxxn6d7eDgtZ5aI</a></td></tr><tr><td>Balthazar</td><td> <a data-mention href="/pages/FbbaQnEfkepFXheccs1y">/pages/FbbaQnEfkepFXheccs1y</a></td></tr><tr><td>Bigboss</td><td> <a data-mention href="/pages/efxlZLwBtb6eDvN978ap">/pages/efxlZLwBtb6eDvN978ap</a></td></tr><tr><td>Anub</td><td> <a data-mention href="/pages/YanjZEfzq1On4sgkmIyd">/pages/YanjZEfzq1On4sgkmIyd</a></td></tr><tr><td>Zandalor</td><td> <a data-mention href="/pages/zfpWsgCfMfRJqjGxkbnN">/pages/zfpWsgCfMfRJqjGxkbnN</a></td></tr><tr><td>Yol</td><td> <a data-mention href="/pages/8u94T7ndC69415ssfRTB">/pages/8u94T7ndC69415ssfRTB</a></td></tr><tr><td>Amuka</td><td> <a data-mention href="/pages/008H519ak2vyqPuja8xZ">/pages/008H519ak2vyqPuja8xZ</a></td></tr><tr><td>Lenus</td><td> <a data-mention href="/pages/1oUpjdGPJ0XwDOrOrdLK">/pages/1oUpjdGPJ0XwDOrOrdLK</a></td></tr><tr><td>Sena</td><td> <a data-mention href="/pages/JNDMUNQTGZ90qXUIhJsJ">/pages/JNDMUNQTGZ90qXUIhJsJ</a></td></tr><tr><td>Lonah</td><td> <a data-mention href="/pages/MbrzmfpBBsby2IqU92ER">/pages/MbrzmfpBBsby2IqU92ER</a></td></tr><tr><td>Fangorn</td><td> <a data-mention href="/pages/NWOkMFusxTurdsGVAvuA">/pages/NWOkMFusxTurdsGVAvuA</a></td></tr><tr><td>Harley</td><td> <a data-mention href="/pages/awtrwaFsQMXIOsdzYTMK">/pages/awtrwaFsQMXIOsdzYTMK</a></td></tr><tr><td>Ragnar</td><td> <a data-mention href="/pages/1pTUBmG1IPCLH1IAJGLI">/pages/1pTUBmG1IPCLH1IAJGLI</a></td></tr><tr><td>Thanatos</td><td> <a data-mention href="/pages/KT6Su1ObEY4uXjzWtH2V">/pages/KT6Su1ObEY4uXjzWtH2V</a></td></tr><tr><td>Clemens</td><td> <a data-mention href="/pages/ZWpp4HKdyRY411BIW0FG">/pages/ZWpp4HKdyRY411BIW0FG</a></td></tr><tr><td>Leah</td><td> <a data-mention href="/pages/o2l0wEIDmvf8LveK8hya">/pages/o2l0wEIDmvf8LveK8hya</a></td></tr></tbody></table>


# Lucia

![](/files/UqAKVbqFsNBG3BIFwNvA)

Lucia, Lucian, or Lucy, nobody knows her exact name. She doesn't remember where she comes from but deep inside her, there's huge energy waiting to explode.

#### Favourite quote

"Where are you\~\~? I need your heart for my Master\~\~"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/0>
{% endhint %}


# X

![](/files/Vnwsm1MUn7H144MpeEXz)

X doesn't have any memories. He was a failed experimental specimen with no memories. This outcast was rescued and raised as a human by the people of Bellmare fishing village. This might be a happy ending for X, but instantly, he went mad and massacred the entire village with his exploding energy. Being heartbroken, he fled to the abyss of Nadarzel to commit suicide but was saved by Kaos' arrow.

#### Favourite quote

"Take care of your head carefully when you stand before the Best Assassin of Covenant!"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/1>
{% endhint %}


# Karla

![](/files/sSkBAKYx8gLADGcbjVQT)

Possessing the Demon's Circlet, Karla took over the body of a female ninja. This resurrection is to balance the world with the power of the Great Gray Witch.

#### Favourite quote

"Everything is within my calculation, the absolute balance in Aeon."

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/2>
{% endhint %}


# Hunken

![](/files/NUmo9b4wwHuP2Ul8FaVc)

A childhood friend with Lord Sieg. After the Vergas incident, Hunken was pushed to the Thalathan Oasis by a tornado.

#### Favourite quote

"Glory and peace never go along. Remember this!"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/3>
{% endhint %}


# Dart

![](/files/92zYmFIVIn7pyCc7IoTb)

The most famous swordsman in the Cloudspire Realm. Possessing the fanciful power of the Conqueror Sword, Dart can easily cut through a mountain and road with his unique technique.

#### Favourite quote

"The Excalibur will burn your vile soul!"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/4>
{% endhint %}


# Balthazar

![](/files/CqJxaMTARWh4AvQ4qVl4)

Leader of the Oni Tribe, a tribe that worships Evil and Crime. Balthazar has the ability to revive and destroy the souls of enemies. He controls the fate of bystanders easily.

#### Favourite quote

"Another prey! Look delicious, kakaka."

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/5>
{% endhint %}


# Wukong

![](/files/UicUTDmZ1VZkUzIgNpfn)

Super beast of the world. Wukong loves to use his enormous power, crushing opponents to despair. Later, with Thanatos, he founded the HollowBreaker organization with the infamous "Three-Step One-Kill" battle technique.

#### Favourite quote

"You know who I am??"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/6>
{% endhint %}


# Anub

![](/files/YjvsnHDFoG5yKgAKS9Ez)

The courtier of Queen Zenith. He always comes up with initiatives to help reform the living condition here. Anub holds the Sutra of Longevity - one of the most dangerous ancient magic in the world.

#### Favourite quote

"Escaping one death to look for the next one, huh?"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/7>
{% endhint %}


# Zandalor

![](/files/XYn1GRPq5YsU62TjBOZs)

Gupa tribe's leader. He is very good at using poison and elves' magic. His character is as worse as the way he attacks.

#### Favourite quote

"Gupa gupa. Don't worry my dear children. The Gupa Tribe will thrive. Gupa gupa."

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/8>
{% endhint %}


# Yol

![](/files/zWSMmuEUlvUVzdykaAby)

A living guru evangelizing in Cloudspire. Yol is the one who predicted the collapse of Zenith Tower.

#### Favourite quote

"Cultivation requires enlightenment to become the strongest."

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/9>
{% endhint %}


# Amuka

![](/files/MJPlC0REFjHKjsaXzWvq)

Yagami's adversary in the World Best Fighter. Even though Aeon was turned upside down due to the Vergas event, the only thing he cares about is to defeat Yagami at all cost.

#### Favourite quote

"There can be only one Airgetlám. Of course that is... Oh wait. Tell me where is Yagami?"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/10>
{% endhint %}


# Lenus

![](/files/4Okh5ertBF6s5rluiwQR)

One of the Five Greatest Swordman of the world. Obtaining the title of the Best Swordman, she has practiced swordmanship since her youth and defeated a lot of great swordmaster.

#### Favourite quote

"Hahaha... What is my sorrow? Why do I have to be sad? Does World's Best Swordman need to be sad? Hahaha"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/11>
{% endhint %}


# Sena

![](/files/C6LjtJPppBhY083uP7yV)

A sorcerer apprentice. Lloyd's little sister. She is very good at spellcasting, though an apprentice is still an apprentice.

#### Favourite quote

"Oops s..sorry! I don't know how to control this spell!"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/12>
{% endhint %}


# Lonah

![](/files/4RG1IlsSFipE06ipvrlP)

Lonah is a person of principles who is always attentive to details and keeps all her mind on her work. When Lonah was 7 years old, she had to endured the pain of losing her father and her beloved little sister. She dedicated her life to revenge on Ladja.

#### Favourite quote

"Only those who don't think of stabbing people in the back, are the bloodiest murderers. This Orb has told me that."

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/13>
{% endhint %}


# Fangorn

![](/files/Dt5DKLoQYbO620JUPw2c)

The protector of the Pine Forest. In the past, Fangorn used to be a god, however, because of his love for the Eden people, he decided to leave Cloudspire.

#### Favourite quote

"Be it past or future. As long as I live, Eden will always have peace."

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/14>
{% endhint %}


# Harley

![](/files/Kg1zlclAOH0icRmW1k1W)

A girl who loves to dress up and be praised for her singing voice. It's too bad that she is madly into magic which has caused her to shrink to her current mini-size.

#### Favourite quote

"Fate has no forgiveness for those who dare stand against it."

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/15>
{% endhint %}


# Ragnar

![](/files/dXWR8KiXijpVsWyOoVj2)

Ragnar was rescued by Clemens and the company when he was captured by the Oni clan, in order to have him served as a sacrifice.

#### Favourite quote

"Feather is a love gift. It is also a weapon of Iluvada to fight against the invaders."

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/16>
{% endhint %}


# Thanatos

![](/files/VxRvjf8LdVR2yjENJpVA)

The petite leader of HollowBreaker obtains unknown power hidden behind his leather jacket. Those who knows the true face of Thanatos are all dead.

#### Favourite quote

"Welcome to HollowBreaker. Here is where you will become the world champion. Hahaha"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/17>
{% endhint %}


# Clemens

![](/files/lNrQi93FJtxHL1fozrqD)

A guy who got thrown into Aeon world through the spooky gate created by the 3 Grandmaster. Luckily, Clemens has a very good Ancient Language understanding, thus he can cope with Aeon world quickly.

#### Favourite quote

"Is there anyone who knows English?"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/18>
{% endhint %}


# Leah

![](/files/tXJb4kJOhQb7JerlE0bx)

Ragnar's friend. The two had feelings for each other but were separated by their families. The gap among the social classes in Iluvada was too big, only leaving can give both complete happiness.

#### Favourite quote

"I'm not just some plucky girl you can string along"

{% hint style="info" %}
Wiki: <https://wiki.heroestd.io/card-info/19>
{% endhint %}


# MontBlanc

![](/files/jBl3vNz4FaclHytp36f6)

Is a person who likes to travel in the mountains from the North. Montblanc always hums enchanting lyrics like mermaids hidden under the blue ocean. However, sometimes the listener will find it difficult to breathe, or even die. Because that's when Montblanc used her potion technique.

**Favorite quote**

"Back to hometown!"


# Alix

![](/files/BZ5bNhWiXX5grQq0nqrk)

A mysterious sorceress, lurking in the celestial tower for a long time. Alix barely speaks, she communicates with her belly language and uses a silent technique to seal her opponent's power.

**Favorite quote**

"Shhh! I smell magic in the air!"


# Classes

|               Icon               |     Name    | Details                                                                                                                                                                                                                                                                                                               |
| :------------------------------: | :---------: | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![](/files/WVm2vM6S3nyxDR17SxG2) |   Duelist   | <p></p><p>The <strong>Duelist</strong> champions gain <strong>Attack Speed</strong> (ASP).</p><ul><li>1: +10% ASP</li><li>3: +20% ASP</li><li>5: +30% ASP</li></ul>                                                                                                                                                   |
| ![](/files/ubCrB9XQZrtD8uTBOB9s) |   Assassin  | <p></p><p>Increasing <strong>Critical Damage</strong> (CD) and <strong>Critical Chance</strong> (CC) for <strong>Assassin</strong> champions.</p><p></p><ul><li>1: +20% CD and 20% CC</li><li>3: +30% CD and 30% CC</li><li>5: +40% CD and 40% CC</li></ul>                                                           |
| ![](/files/uBcslDAp2PoE0oK9srqV) |    Slayer   | <p></p><p>Increasing <strong>Attack Damage</strong>  (AD) for <strong>Slayer</strong> champions</p><p></p><ul><li>1: +30% AD</li><li>3: +35% AD</li><li>5: +40% AD</li></ul>                                                                                                                                          |
| ![](/files/GnyNxeJJccNIL0SpDhLe) |    Hunter   | <p></p><p>When attacking, the <strong>Hunter</strong> champions will reduce the enemy's armor for 5s.</p><p></p><ul><li>2: -30% Armor</li><li>4: -50% Armor</li></ul>                                                                                                                                                 |
| ![](/files/dOVNOKoOtxrHWZr0xAMN) | Enlightened | <p></p><p>Each <strong>Enlightened</strong> champion will gain mana per <strong>Physical Attack</strong> and killing monsters will gain mana</p><p></p><ul><li>2: +3 mana</li><li>4: +5 mana</li></ul>                                                                                                                |
| ![](/files/TEu1N8Fxq3LBo5uIxfrw) |    Wizard   | <p></p><p>When activated, the <strong>Wizard</strong> champion will cast the skill 2 times in a row, if the first target dies from the 1st skill, the 2nd skill will hit the lowest-health enemy on the field.</p><p>Damage on second skill:</p><ul><li>3: 25% of first skill</li><li>5: 40% of first skill</li></ul> |
| ![](/files/DanNODogd8xuJBf2fQga) |   Warlock   | <p></p><p>When attacking, the <strong>Warlock</strong> champion will reduce the enemy's <strong>Magic Resistance</strong> (MR) for 5s.</p><p></p><ul><li>2: -40% MR</li><li>4: -60% MR</li></ul>                                                                                                                      |
| ![](/files/Lx1neR2036gCG7fcPe3r) |   Warlord   | <p></p><p>Increasing <strong>Attack Damage</strong> (AD) and <strong>Ability Power</strong> (AP) for the <strong>Warlord</strong> champions </p><p></p><ul><li>1: +10 AD and +20 AP</li><li>3: +15 AD and +30 AP</li><li>5: +20 AD and +40 AP</li></ul>                                                               |
| ![](/files/OHtn1SPUJ9R347jQekrh) |   Fortune   | <p></p><p><strong>Fortune</strong>-type champions will gain more Gold each time they kill each enemy. </p><p></p><ul><li>3: +2 Gold</li></ul>                                                                                                                                                                         |
| ![](/files/bjcd2Pr9tWRvxxojvNHl) |  Elderwood  | <p></p><p>Each <strong>Elderwood</strong> champion gains Ability Power (AP).</p><p></p><ul><li>1: +30% AP</li><li>3: +40% AP</li><li>5: +50% AP</li></ul>                                                                                                                                                             |


# Origins

|               Icon               |    Name    | Details                                                                                                                                                                                                                                                                                                                                                                                                           |
| :------------------------------: | :--------: | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![](/files/BjfoJZEX8onBtugS9Lcw) |   Dazzler  | <p>When damaged by 1 skill, The <strong>Dazzler</strong> champions have a chance to stun the enemy for 1.5 seconds</p><p></p><ul><li>2: 30% stunning chance</li><li>4: 40% stunning chance</li></ul>                                                                                                                                                                                                              |
| ![](/files/9rK5pifWe7mEa8k21a3E) |  Vanguard  | <p></p><p>The <strong>Vanguard</strong> champions will gain additional armor while moving on the road.</p><p></p><ul><li>2: +30% Armor </li><li>4: +50% Armor</li></ul>                                                                                                                                                                                                                                           |
| ![](/files/BcGuoMRsd35FrOTrAFKg) |  Guardian  | <p></p><p>The <strong>Guardian</strong> champions grant a magic shield that makes heroes immune to all kinds of skill effects.</p><p></p><p><em><strong>The shield's health depends on the champion's maximum health</strong></em></p><ul><li>1: shield's health equal to 10% of max health</li><li>3: shield's health equal to 15% of max health</li><li>5: shield's health equal to 20% of max health</li></ul> |
| ![](/files/YPhQP1BFjDqJm18p2R97) |   Mystic   | <p>All champions moving in the path gain more <strong>Magic Resistance</strong> (MR).</p><p></p><ul><li>1: +50% MR</li><li>3: +70% MR</li><li>5: +80% MR </li></ul>                                                                                                                                                                                                                                               |
| ![](/files/rMubAJJHj8u1FbwBcEzc) |   Divine   | <p></p><p>When health of <strong>Divine</strong> champions are below 20% maximum health, they will reduce damage taken from all sources for 3 seconds.</p><p></p><ul><li>1: Reduce 20% Damage </li><li>3: Reduce 30% Damage</li><li>5: Reduce 35% Damage</li></ul>                                                                                                                                                |
| ![](/files/FgyrLt1e4yCKySxpnAQs) |    Ninja   | <p></p><p>The <strong>Ninja</strong> champions will have a chance to dodge the opponent's Physics attacks</p><p></p><ul><li>2: 12% dodging chance</li><li>4: 20% dodging chance </li></ul>                                                                                                                                                                                                                        |
| ![](/files/iSpiNLHg1OBVlZDIS5H5) |   Fabled   | <p></p><p>The <strong>Fabled</strong> champions have a chance to burn the enemy's mana that just dealt damage to them</p><p></p><ul><li>2: 20% chance to burn 10 mana</li><li>4: 30% chance to burn 10 mana</li></ul>                                                                                                                                                                                             |
| ![](/files/fBfJF1ojpOwQv4PyXlrF) | Dragonsoul | <p></p><p>The <strong>Dragonsoul</strong> champions will have a chance to dodge  the enemy's critical hit and reduce 40% enemy's critical hit damage.</p><p></p><ul><li>1: 20% chance to dodge </li><li>3: 25% chance to dodge </li><li>5: 30% chance to dodge </li></ul>                                                                                                                                         |
| ![](/files/ic3gZ6e2vlzSF36oNFe9) |   Reviver  | <p></p><p></p><p>One second after being eliminated, the <strong>Reviver</strong> champions respawn in the middle of the path with lower health than the original.</p><p></p><p><em><strong>Grievous Wounds still linger on Reviver champions after they respawn if they previously took this effect</strong></em></p><ul><li>3: Revive with 30% max health</li></ul>                                              |
| ![](/files/uYIRxETRDWj1KIkXv2lD) |   Brawler  | <p></p><p>All champions moving on the field will gain maximum health.</p><p></p><ul><li>2: 20% max health</li><li>4: 35% max health</li></ul>                                                                                                                                                                                                                                                                     |


# Non-NFT Hero

The heroes that are initially received, the types of heroes that will be purchased in the in-game shop via IAP

Each Non-NFT hero has a unique rarity factor. This coefficient will determine the amount of IGC coins obtained after each match. For detailed formula, please see [Earn](broken://pages/kyiGKye2H3V5GU4QmieG)

|                         |     |
| :---------------------: | :-: |
|        Basic (NB)       |  1  |
|       Common (NC)       |  2  |
|        Rare (NR)        |  3  |
|     Super Rare (NSR)    |  4  |
| Super Super Rare (NSSR) |  5  |


# NFT Hero

Each NFT hero has a unique rarity factor. This coefficient will determine the amount of eCGC coins obtained after each match. For detailed formula, please see [Earn](broken://pages/kyiGKye2H3V5GU4QmieG)

The Origin distinction system helps players better realize the value of the **original NFT Hero**. The rarity factor of **Origin NFT Hero** is slightly better than that of **NFT Hero**.

### Origin NFT Hero

|          Rarity         | Factor |
| :---------------------: | :----: |
|       Common (OC)       |    3   |
|        Rare (OR)        |    4   |
|     Super Rare (OSR)    |    5   |
| Super Super Rare (OSSR) |    6   |

### NFT Hero

|         Rarity         | Factor |
| :--------------------: | :----: |
|       Common (C)       |    2   |
|        Rare (R)        |    3   |
|     Super Rare (SR)    |    4   |
| Super Super Rare (SSR) |    5   |


# Equipment & Runes

Each hero can bring up to 3 **Items** (Equipment) and 3 **Runes** when they are summoned. These **Items** and **Runes** will not be able to be removed or changed during their lives. Each **Item** and **Rune** has different stats improvements and effects. Some Items have higher grades than others.


# Equipment

List of items in Heroes TD

## Equipment Combination Chart

![](/files/BP73LOaaNgSMvtTpJL3z)

## Equipment List Level 1 (Basic)

<table><thead><tr><th width="260" align="center">Icon</th><th width="169">Name</th><th>Type</th><th>Effect</th></tr></thead><tbody><tr><td align="center"><img src="/files/CsT99bAVaK3fIvsRkzsU" alt="" data-size="original"></td><td>Dirk</td><td>Basic</td><td>+6% Attack Damage</td></tr><tr><td align="center"><img src="/files/jWbBFs5mukAprDFd3jJ3" alt="" data-size="original"></td><td>Leather Armor</td><td>Basic</td><td>+15% Armor</td></tr><tr><td align="center"><img src="/files/hHzfeDP3bcE4uAVQ3a2y" alt="" data-size="original"></td><td>Ancestor's Gift</td><td>Basic</td><td>+15% Magic Resist</td></tr><tr><td align="center"><img src="/files/iGRMwPt2KeR4sTgsHS81" alt="" data-size="original"></td><td>Belt of Pirates</td><td>Basic</td><td>+3% HP</td></tr><tr><td align="center"><img src="/files/vpqd6MuMgJtNwlLcCk7b" alt="" data-size="original"></td><td>Gloves of Loyalty</td><td>Basic</td><td>+7% Crit Damage</td></tr><tr><td align="center"><img src="/files/XdXQzRQ5VPLNsa7pzjFC" alt="" data-size="original"></td><td>Wooden Bow</td><td>Basic</td><td>+5%% Attack Speed</td></tr><tr><td align="center"><img src="/files/KIi2LB7K2FxEgonPaeAy" alt="" data-size="original"></td><td>Voodoo Wand</td><td>Basic</td><td>+6% Ability Power</td></tr><tr><td align="center"><img src="/files/OGv28BZ3ILYb0GQqcVHF" alt="" data-size="original"></td><td>Shiira's Teardrop</td><td>Basic</td><td>+0.65 Mana/s</td></tr></tbody></table>

## Equipment List Level 2 (Combined)

<table><thead><tr><th width="260" align="center">Icon</th><th width="169">Name</th><th>Type</th><th>Effect</th></tr></thead><tbody><tr><td align="center"><img src="/files/e7ZXwYo7VCvwQiEfUWWq" alt="" data-size="original"></td><td>Heart Breaker</td><td>Combined</td><td><p>+8% Attack Damage </p><p>+12% Crit Damage</p></td></tr><tr><td align="center"><img src="/files/goex5gCn1JY47BC1XDWn" alt="" data-size="original"></td><td>Bone Crusher</td><td>Combined</td><td><p>+8% Attack Damage</p><p>+7%% Attack Speed</p></td></tr><tr><td align="center"><img src="/files/9Edi1X8CPXYIqBfD1kR6" alt="" data-size="original"></td><td>Jambiya</td><td>Combined</td><td><p>+8% Attack Damage </p><p>+8% Ability Power</p></td></tr><tr><td align="center"><img src="/files/RT040wPGWH4YDBhaScIO" alt="" data-size="original"></td><td>Restorer</td><td>Combined</td><td><p>+8% Attack Damage </p><p>+1 Mana/s</p></td></tr><tr><td align="center"><img src="/files/TIh7gxTeV8qpj9c0Ogih" alt="" data-size="original"></td><td>Medallium</td><td>Combined</td><td><p>+8% Attack Damage </p><p>+30% Armor</p></td></tr><tr><td align="center"><img src="/files/xr7Zwii0rYQoVOGnZwqq" alt="" data-size="original"></td><td>Pyke</td><td>Combined</td><td><p>+8% Attack Damage </p><p>+30% Magic Resist</p></td></tr><tr><td align="center"><img src="/files/7Ntyr9gUIgkewL7f8Nxm" alt="" data-size="original"></td><td>Moment of Courage</td><td>Combined</td><td><p>+8% Attack Damage </p><p>+5% HP</p></td></tr><tr><td align="center"><img src="/files/PEUKl2tISuivF4qOWwpB" alt=""></td><td>Cloak of Invincibility</td><td>Combined</td><td><p>+12% Crit Damage </p><p>+30% Magic Resist</p></td></tr><tr><td align="center"><img src="/files/Ii3LoKdqkBbOe02wGfid" alt="" data-size="original"></td><td>Destiny Blade</td><td>Combined</td><td>+14% Attack Damage</td></tr><tr><td align="center"><img src="/files/JAMjSdEA0yX7cgRfbDvF" alt=""></td><td>Alphatic Firepower</td><td>Combined</td><td>+12% Attack Speed</td></tr><tr><td align="center"><img src="/files/qZ7NlD8FTtHXvLaqym9M" alt="" data-size="original"></td><td>Zeal blade</td><td>Combined</td><td><p>+7% Attack Speed </p><p>+8% Ability Power</p></td></tr><tr><td align="center"><img src="/files/qgHpAq2pcjhRosPwFtC1" alt="" data-size="original"></td><td>Discipline</td><td>Combined</td><td><p>+7% Attack Speed </p><p>+1 Mana/s</p></td></tr><tr><td align="center"><img src="/files/Kxd0i46ILgjuXR8A1YGr" alt="" data-size="original"></td><td>Dragon Band</td><td>Combined</td><td><p>+7% Attack Speed </p><p>+30% Armor</p></td></tr><tr><td align="center"><img src="/files/Z3kdeHugYA1VyYlE3uFz" alt="" data-size="original"></td><td>Balista</td><td>Combined</td><td><p>+7% Attack Speed </p><p>+30% Magic Resist</p></td></tr><tr><td align="center"><img src="/files/l9r2gpXGjkgV8FLFd9xe" alt="" data-size="original"></td><td>Gem of Memories</td><td>Combined</td><td><p>+7% Attack Speed </p><p>+5% HP</p></td></tr><tr><td align="center"><img src="/files/PfPVrCRfkU1OWre92FnG" alt="" data-size="original"></td><td>Wingfield</td><td>Combined</td><td>+7% Attack Speed +12% Crit Damage</td></tr><tr><td align="center"><img src="/files/T9lwHpPFznxIMToJJuRG" alt="" data-size="original"></td><td>Magician Cape</td><td>Combined</td><td>+14% Ability Power</td></tr><tr><td align="center"><img src="/files/QXClc3QFS6zbzd9Nmu5o" alt="" data-size="original"></td><td>Fortune Striker</td><td>Combined</td><td><p>+8% Ability Power </p><p>+1 Mana/s</p></td></tr><tr><td align="center"><img src="/files/PpmtGpB4xDdJ44RI680t" alt="" data-size="original"></td><td>Gigamesh</td><td>Combined</td><td><p>+8% Ability Power </p><p>+30% Armor</p></td></tr><tr><td align="center"><img src="/files/tb9zyq7gm20lTOKrXsso" alt="" data-size="original"></td><td>Merlini Scepter</td><td>Combined</td><td><p>+8% Ability Power </p><p>+30% Magic Resist</p></td></tr><tr><td align="center"><img src="/files/2RXLwWNi5qmdGH50ArfK" alt="" data-size="original"></td><td>Sacred Tome</td><td>Combined</td><td><p>+8% Ability Power </p><p>+5% HP</p></td></tr><tr><td align="center"><img src="/files/Q1JTLrFObPdC19s8xQ7V" alt="" data-size="original"></td><td>Vasterclaw</td><td>Combined</td><td><p>+8% Ability Power </p><p>+12% Crit Damage</p></td></tr><tr><td align="center"><img src="/files/1ObVtemHwCHQ6XmQeN4a" alt="" data-size="original"></td><td>Aeon Duster</td><td>Combined</td><td>+1.55 Mana/s</td></tr><tr><td align="center"><img src="/files/t6AMYHJwsFPWOZaXbHI6" alt="" data-size="original"></td><td>Lotus Sphere</td><td>Combined</td><td><p>+1 Mana/s </p><p>+30% Armor</p></td></tr><tr><td align="center"><img src="/files/jaIszCeSqdTIV0pOpBfp" alt="" data-size="original"></td><td>Heavenly Grace</td><td>Combined</td><td><p>+1 Mana/s </p><p>+30% Magic Resist</p></td></tr><tr><td align="center"><img src="/files/p08fv7oztPNks5DOgT7p" alt="" data-size="original"></td><td>Hero's Pendant</td><td>Combined</td><td><p>+1 Mana/s </p><p>+5% HP</p></td></tr><tr><td align="center"><img src="/files/39rHw1i2Tfua2JcDsa31" alt="" data-size="original"></td><td>Pawist</td><td>Combined</td><td><p>+1 Mana/s </p><p>+12% Crit Damage</p></td></tr><tr><td align="center"><img src="/files/T2sIR3kXe1sjd1UDW0lb" alt="" data-size="original"></td><td>Ancestor's Faith</td><td>Combined</td><td>+50% Magic Resist</td></tr><tr><td align="center"><img src="/files/J9gMUFY8gGmEOE3K0kC8" alt="" data-size="original"></td><td>Fairy Slasher</td><td>Combined</td><td><p>+30% Armor </p><p>+30% Magic Resist</p></td></tr><tr><td align="center"><img src="/files/ASATquVQU3sS4bYi9ZZB" alt="" data-size="original"></td><td>Bloodborn</td><td>Combined</td><td>+50% Armor</td></tr><tr><td align="center"><img src="/files/FLY2PMQOA9kERBCN18Kl" alt="" data-size="original"></td><td>Defiance</td><td>Combined</td><td><p>+5% HP</p><p>+30% Armor</p></td></tr><tr><td align="center"><img src="/files/Zbdf3sVaGupdicSVW6cN" alt="" data-size="original"></td><td>Horn Soul</td><td>Combined</td><td><p>+12% Crit Damage </p><p>+30% Armor</p></td></tr><tr><td align="center"><img src="/files/CR5HBApZfo7Tu99G7VGy" alt="" data-size="original"></td><td>Wind Dancer</td><td>Combined</td><td><p>+5% HP </p><p>+30% Magic Resist</p></td></tr><tr><td align="center"><img src="/files/IErzVrW4NSGUOb5mr8fm" alt="" data-size="original"></td><td>Void Harmony</td><td>Combined</td><td><p>+12% Crit Damage </p><p>+5% HP</p></td></tr><tr><td align="center"><img src="/files/9DrPbu7uSXwmTKUz5SFC" alt="" data-size="original"></td><td>Void Cuirass</td><td>Combined</td><td>+8% HP</td></tr><tr><td align="center"><img src="/files/apxidS6hsRnleGESOaQT" alt="" data-size="original"></td><td>Void Gauntlet</td><td>Combined</td><td>+20% Crit Damage</td></tr></tbody></table>


# Runes

<table data-header-hidden><thead><tr><th width="230.4523517869402" align="center">Icon</th><th align="center">Rune Name</th><th>Description</th></tr></thead><tbody><tr><td align="center">Icon</td><td align="center"> Rune Name</td><td>Description</td></tr><tr><td align="center"><img src="/files/tok53k1ATauUloDXLkhY" alt=""></td><td align="center">Apperentice's stone</td><td><p>Every time he kills an enemy, the Hero accumulates 1 point of Bloodthirsty. Up to 10/20/30/40/50 points For every point of <strong>Bloodthirsty:</strong> Hero gains 1 Bonus Attack Damage.</p><p>Carrying more Gems of the same type will increase the number of Bloodthirsty points in each hoard.</p><p>The effect will be reset after every <strong>Round</strong>.</p></td></tr><tr><td align="center"><img src="/files/fDOwXo8srV56MfLUGJ1i" alt=""></td><td align="center">Hunter's Treasure</td><td><p></p><p>Hero's basic attacks deal 0.5/0.7/0.9/1.1/1.3/1.5% bonus damage to the target's missing health. For Bosses:</p><ul><li>Maximum damage is 200</li><li>Each additional Rune of the same type will increase the maximum damage by 100</li></ul></td></tr><tr><td align="center"><img src="/files/CIZdoGyYgl99k7Hk85mG" alt=""></td><td align="center">Regeneration Rune</td><td>When the Hero possessing this gem has 20% health left, the hero will recover 20% of its maximum health over 5s.</td></tr><tr><td align="center"><img src="/files/euYejLmCfOPZpy2QdTsE" alt=""></td><td align="center">Astral Rune</td><td><p>Attacks will have a 10% chance to apply <strong>Confused</strong> to the target. Confused mark broken by skills will cause the enemy to be confused for 2s. </p><p></p><p><strong>Confused - Confused targets will reverse and lose ability to cast.</strong></p></td></tr><tr><td align="center"><img src="/files/ZNDEfIHqcwbmoxBd8rFT" alt=""></td><td align="center">Wicked Charm</td><td><p>Enemies hit by a hero possessing this gem will burn 30% of the skill's damage for 5s. And take the <strong>Curse</strong> effect during that time. </p><p></p><p><strong>Curse</strong> - Grievous Wounds reduces the target's healing by 40%.</p></td></tr><tr><td align="center"><img src="/files/PLL9sXLRPNuLwHGdYkn0" alt=""></td><td align="center">Ancestor's Relic</td><td>Gain 2 mana for each enemy hero killed on the way.</td></tr><tr><td align="center"><img src="/files/s7PC5uQJlt89sew1g8oU" alt=""></td><td align="center">Juxtapose Chipped</td><td><p>Within 10 seconds of spawning, when HP drops below 20%. Gems will activate <strong>Mirror Image</strong> </p><p></p><p><strong>Mirror Image - Hero splits into 2 entities and cannot be affected while cloned.</strong></p></td></tr><tr><td align="center"><img src="/files/J6mPkykr6Z9Y8Vhb7s63" alt=""></td><td align="center">Guardian Sign</td><td>When moving on the road, owning champions will take 3/5/7/10/13/16% less damage taken.</td></tr><tr><td align="center"><img src="/files/Fp0My7J2HMwJF2phfyMd" alt=""></td><td align="center">Lionheart</td><td><p>Champions standing around the champion possessing this rune will all gain 4/6/10/16/26/40% attack speed.<br></p><p>Each additional Gem of the same type has the effect of 50% of the first one.</p></td></tr><tr><td align="center"><img src="/files/XwTl9H2fqAYFnop7hdHM" alt=""></td><td align="center">Joomong's Eyelash</td><td>All physical attacks cannot be missed</td></tr><tr><td align="center"><img src="/files/yVxwMxK18pWtGqRJ56LW" alt=""></td><td align="center">Chain Lightning Rune</td><td><p>Owned champion will launch 1 lightning after every 4 basic attacks, the lightning will spread to 4 enemies behind. Lightning will deal 5/7/9/12/16/22% AP of the champion.<br></p><p>Each additional Gem of the same type will increase the target by 2.</p></td></tr><tr><td align="center"><img src="/files/xdev5XmlfzluzazFaY3L" alt=""></td><td align="center">Megamorph Sphere</td><td>Owned Heroes when attacked will gain 1 charge, each charge will increase armor and magic resistance by 2%. The maximum number of charges is 25.<br><br>Each additional Rune of the same type will increase the number of Charges when stored by 1</td></tr><tr><td align="center"><img src="/files/xwWhIdHqtFHLJ858YRqQ" alt=""></td><td align="center">Multishot Rune</td><td><p>Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 10/11/13/16/19/25% of original damage. The secondary ray also applies on-hit effects.<br></p><p>Each additional Gem of the same type will have the effect of increasing 1 ray.<br></p><p>Runes are activated on all defensive heroes</p></td></tr><tr><td align="center"><img src="/files/LiRWd3LgZfVwogqujtvs" alt=""></td><td align="center">Talisman of Demolition</td><td>Physical attacks ignore 30% of the target's armor.</td></tr><tr><td align="center"><img src="/files/32u7pVUoNDg6nkpwkVGN" alt=""></td><td align="center">Inquisitor's Command</td><td><p>The skill hits the target, will jerk lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 11/13/16/21/27/35% magic damage.</p><p>Each additional Gem of the same type will increase the target by 1.</p></td></tr><tr><td align="center"><img src="/files/Tt716kR7GXY4Liom2Xai" alt=""></td><td align="center">Seal of Refraction</td><td>Owned Hero will gain 1 layer of virtual health equal to 15% of maximum health.</td></tr><tr><td align="center"><img src="/files/37gaJfp05TWmMnFye14u" alt=""></td><td align="center">Icewind Talon</td><td><p>Targeting skill when hit will apply Frost effect to all nearby enemies for 3 seconds.<br></p><p>Frost - 25% movement speed reduction.<br></p><p>Runes are activated on defense skills of heroes: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos"</p></td></tr><tr><td align="center"><img src="/files/8Pz4kVnQ5mEszYFqalmw" alt="" data-size="original"></td><td align="center">Magic Critical Rune</td><td>The Hero that owns this rune will make the skill critical. <strong>Critical Chance</strong> (CC) and <strong>Critical Damage</strong> (CD) will be calculated according to %CC and %CD of its owner</td></tr><tr><td align="center"><img src="/files/e17ppUqchhOxCHV88DDv" alt=""></td><td align="center">Critical Block Rune</td><td>Hero possessing runes has a 15% increased chance to block damage from critical hits.</td></tr><tr><td align="center"><img src="/files/1XPvYAt3dYy1KXP6T97U" alt=""></td><td align="center">Frost Armor Rune</td><td><p>When participating in an attack, if damaged by a physical attack, it will apply Numbness to the enemy that has just launched that attack.<br></p><p>Numbness - Reduces champion's attack speed by 10% and bonus attack speed by 15%.<br></p><p>The effect expires when the champion possessing the Rune is destroyed.</p></td></tr></tbody></table>


# Rarity

Information about equipment and runes for each rarity level

{% embed url="<https://docs.google.com/spreadsheets/d/1-tvsEwxqJvqjDFEwnUuLWbelsjFvuOENA8QLeR8Xih8/edit?usp=sharing>" %}

| Rarity                     | Description                      |
| -------------------------- | -------------------------------- |
| **Basic**                  | ![](/files/VdAHvBiUBkZ31UkrlXrG) |
| **Common (C)**             | ![](/files/ZBlwGdL9uYeWyK3XzJq9) |
| **Rare (R)**               | ![](/files/2txMvXEgrcwPeMx7NWHL) |
| **Super Rare (SR)**        | ![](/files/S2YvqzkM7QF0uVGl5ncz) |
| **Super Super Rare (SSR)** | ![](/files/KDvv2PoEpWkPkEDHmfej) |


# Battle Modes

Heroes TD is a tower defense game using 5 Heroes deck. Players can customize their decks to best fit the Battle they are going to participate.

In each mode, there will be specific rule in which players have to follow to be the winner. There are also special rewards for players who achieved a high ranking in the leaderboard as well.

There are 4 Battle modes:

* PvP Arena
* Co-op Mode
* Challenge Mode
* Tournament Mode

Each player will have a certain amount of Energy to receive eCGC when participating in Battle activities in the game. Details in the Soul Energy section.

{% hint style="warning" %}
**You can see the most recent matches on the** [**wiki**](https://wiki.heroestd.io/recent-coop-match)**.**
{% endhint %}


# Campaign

HeroesTD's scenario game mode


# PvP Arena

![](/files/KNIKxGDtd0WZuAldqKXl)

This is the first mode of the game, in which players can participate with **non-NFT Heroes** deck. Players will be matched with other players based on their **PvP Rank** to engage in a match.&#x20;

In this mode, players can earn **eCGC** after each match, depending on their **PvP Rank and NFT-Heroes** in team. For low level matches, they can only get a very small amount of **eCGC**. The higher **PvP Rank** the players are, the more **eCGC** they can get.

**eCGC earned** in this mode will based on the **Points table** below. The formula can be found on **Earn section**: <https://docs.heroestd.io/gameplay/earn>

{% hint style="warning" %}
**You can see the most recent matches on the** [**wiki**](https://wiki.heroestd.io/recent-pvp-match).
{% endhint %}

| From (Ranking Points) | To (Ranking Points) | Points earned on each match |
| --------------------- | ------------------- | --------------------------- |
| 0                     | 799                 | 0 Point                     |
| 800                   | 999                 | 1 Point                     |
| 1000                  | 1199                | 2 Points                    |
| 1200                  | 1399                | 3 Points                    |
| 1400                  | 1599                | 4 Points                    |
| 1600                  | 1899                | 5 Points                    |
| 1900                  | 2199                | 6 Points                    |
| 2200                  | 2499                | 7 Points                    |
| 2500                  | 2899                | 8 Points                    |
| 2900                  | 3299                | 9 Points                    |
| 3300                  |                     | 10 Points                   |


# Leaderboard

![](/files/kQtSHjP7IXToRBqltVlO)

At the end of each **Season**, players will be rewarded an amount of **eHTD** based on their ranks in the **PvP Arena** Leaderboard. The higher rank they have, the better reward they receive. This is the main way players earn HTD in **Heroes TD**.

{% hint style="warning" %}
The exchange rate between HTD and eHTD is **1:1** as mentioned [here](/gameplay/currency/nft-coin/htd-ehtd)
{% endhint %}

| From (Rank in Leaderboard) | To (Rank in Leaderboard) | Rewards    |
| -------------------------- | ------------------------ | ---------- |
| 1                          | -                        | 30000 eHTD |
| 2                          | -                        | 20000 eHTD |
| 3                          | -                        | 15000 eHTD |
| 4                          | -                        | 10000 eHTD |
| 5                          | -                        | 8000 eHTD  |
| 6                          | 9                        | 7000 eHTD  |
| 10                         | 19                       | 5000 eHTD  |
| 20                         | 59                       | 3000 eHTD  |
| 60                         | 99                       | 2000 eHTD  |
| 100                        | 199                      | 1000 eHTD  |
| 200                        | 499                      | 500 eHTD   |
| 500                        | 1000                     | 300 eHTD   |


# Co-op Mode

![](/files/rQ6B8HWpQWCRxOat9d0z)

In this mode, players will be matched with a random player to enter a cooperative defense game. Each player will bring their deck into the match and defend the base together against the enemy's waves. Depending on the number of waves completed, players will be rewarded an amount of **eCGC**.

Each player can earn a **maximum amount** of **15 points per day**.

**eCGC** earned in this mode will be calculated based on the **Points table** below. The formula can be found on **Earn section**: <https://docs.heroestd.io/gameplay/earn>

{% hint style="warning" %}
**You can see the most recent matches on the** [**wiki**](https://wiki.heroestd.io/recent-coop-match)**.**
{% endhint %}

| From (Wave) | To (Wave) | Points per Wave |
| ----------- | --------- | --------------- |
| 1           | 4         | 1 Point         |
| 5           | 9         | 2 Points        |
| 10          | 14        | 3 Points        |
| 15          | 19        | 4 Points        |
| 20          | -         | 5 Points        |


# Challenge Mode

![](/files/8N2WlyaI7VZ97aO5LnG8)

With this mode, players can challenge another player directly in 2 ways: **Direct Challenge**, or **Same Deck Challenge**. To participate in the challenge, both players will have to pay an entry fee of **eCGC**, and the winners will take the reward based on that amount of **eCGC**, after subtracting a small fee.&#x20;

This mode will encourage players to better customize their decks and polish their skills against their friends.

| Challenges Entry Fee | Rewards for Winner |
| -------------------- | ------------------ |
| 200 eCGC             | 350 eCGC           |
| 500 eCGC             | 900 eCGC           |
| 1000 eCGC            | 1800 eCGC          |


# Tournament

![](/files/voAshe1CP7kCVGzleD9w)

In this mode, 4 or 8 players will pay an entry fee to participate in the Tournament. Players will be matched in pairs to climb up the **Tournament**. Only the **Last Man Standing** will get the tournament rewards!

| 8 Players Entry Fee | Rewards for Winner |
| ------------------- | ------------------ |
| 500 eCGC            | 3500 eCGC          |
| 1000 eCGC           | 7000 eCGC          |
| 2000 eCGC           | 14000 eCGC         |

| 4 Players Entry Fee | Rewards for Winner |
| ------------------- | ------------------ |
| 200 eCGC            | 700 eCGC           |
| 500 eCGC            | 1800 eCGC          |
| 1000 eCGC           | 3500 eCGC          |


# Energy

* Each player starts with 10 energy points.
* Energy will be calculated for both non-NFT Heroes (rarity C and above) and NFT Heroes.
* Energy will be calculated according to each Hero added/purchased in the game.
* Detail:
  * Each non-NFT Hero will gain 1 energy.&#x20;
  * Each NFT Hero will gain 2 energy.
* Maximum energy of each user is 50 energy.
* Energy will be updated the next day. For example, if a user add or buy a champion on March 14, they will receive an additional energy update on March 15
  * For NFT Heroes added into the game, energy will be added to the user the day after the day it is added. For example, if you recharge on March 14, the user will receive energy on March 15.
  * For non-NFT Heroes (level C and above), energy is added immediately after the user buys IAP.


# Daily Quests

Players can participate in **Daily Quests** events to complete missions, and receive **eCGC** as rewards.

**eCGC** earned in this mode will based on the **Points table** below. The formula can be found on **Earn section**: <https://docs.heroestd.io/gameplay/earn>

| Quest Name              | Missions                                                            | Points Rewards |
| ----------------------- | ------------------------------------------------------------------- | -------------- |
| Login and Play          | <p>Login into the Game</p><p>Win 5 PvP Arena</p><p>Play 5 Co-op</p> | 20 Points      |
| Be a Challenger         | Win 2 Challenge matches Win 1 Tournament matches                    | 30 Points      |
| The Challenge Destroyer | Win 5 Challenge matches Win 3 Tournament matches                    | 40 Points      |


# Summoning Heroes

In **Heroes TD**, players can summon new **NFT Heroes** using 2 **NFT Heroes**. Some **HTD** will be consumed in the process.&#x20;

The newly summoned hero will bear the exclusive traits from the 2 summoners. More details can be found here:&#x20;

## **Summoning Rule**

* Summoned NFT Heroes **can't be summoned with the NFT Heroes that summoned him**.&#x20;
* NFT Heroes **summoned by one or two same NFT Heroes will not be able to summon together**.
* 1 NFT Hero can only be used to summon **7 times**.

*For example:*

**Hero A** + **Hero B** summoned **Hero AB1 , AB2 , AB3 , AB4**...

**Hero A** + **Hero C** summoned **Hero AC1 , AC2 , AC3 , AC4**...

**Hero D + Hero E** summoned **Hero DE1 , DE2 , DE3 , DE4**...

*Resulting in:*

**A , AB1 , AB2 , AB3 , AB4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero A**.

**B , AB1 , AB2 , AB3 , AB4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero B**.

**C , AC1 , AC2 , AC3 , AC4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero C**.

**D , DE1 , DE2 , DE3 , DE4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero D**.

**E , DE1 , DE2 , DE3 , DE4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero E**.

**AB1 , AB2 , AB3 , AB4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero A and Hero B**.

**AC1 , AC2 , AC3 , AC4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero A and Hero C**.

**D , E , DE1 , DE2 , DE3 , DE4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero D and Hero E**.

**AB1 , AB2 , AB3 , AB4 , AC1 , AC2 , AC3 , AC4** <mark style="color:red;">can't be used to summon together</mark> as they have been summoned by **Hero A**.

**A + B** <mark style="color:green;">can be used to summon new hero</mark>.

**B + C** <mark style="color:green;">can be used to summon new hero</mark>.

**C + D** <mark style="color:green;">can be used to summon new hero</mark>.

**D + E** <mark style="color:green;">can be used to summon new hero</mark>.

**A + DE1** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **B + DE1** or **C + DE1.**

**A + DE2** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **B + DE2** or **C + DE2.**

**A + DE3** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **B + DE3** or **C + DE3.**

**A + DE4** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **B + DE4** or **C + DE4.**

**DE1 + AB1** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **DE1 + AB2** or **DE1 + AB3** or **DE1 + AB4.**

**DE2 + AB2** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **DE2 + AB2** or **DE2 + AB3** or **DE2 + AB4.**

**DE3 + AB3** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **DE3 + AB2** or **DE3 + AB3** or **DE3 + AB4.**

**DE4 + AB4** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **DE4 + AB2** or **DE4 + AB3** or **DE4 + AB4.**

**DE1 + AC1** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **DE1 + AC2** or **DE1 + AC3** or **DE1 + AC4.**

**DE2 + AC2** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **DE2 + AC2** or **DE2 + AC3** or **DE2 + AC4.**

**DE3 + AC3** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **DE2 + AC2** or **DE2 + AC3** or **DE2 + AC4.**

**DE4 + AC4** <mark style="color:green;">can be used to summon new hero</mark>. The same applies to **DE2 + AC2** or **DE2 + AC3** or **DE2 + AC4.**

*\* These rules are subjected to change during game development.*

## Summon Count

Each **NFT Heroes** can only be used to summon 7 times. After each time, the cost of using that Hero to summon a new Hero will increase. On the other hand, the chance of summoning a Hero with better equipment increases. The higher “**Summon Count**” a Hero is, the more valuable he can be.

## Cost of Summoning\*

Each time 2 Heroes are used to summon a new Hero, a certain amount of **HTD** are consumed. The higher “**Summon Count**” a Hero is, the more cost needed to summon a new Hero.&#x20;

## Degrade/Upgrade Rate\*

Depends on the Summon Count of each Hero participated in the summoning process, the % to create a Hero with better team will vary. Below is a table that describes the item degrade/upgrade rate corresponding to the Summon Count of the heroes in summoning process.

{% embed url="<https://docs.google.com/spreadsheets/d/1ESY78Oi2LRKrxKhRhVInfBo21Lnzj9W-ZnAIXw4J34k/edit?usp=sharing>" %}

{% hint style="warning" %}
**You can also try out the fertility prediction feature on the** [**wiki page**](https://wiki.heroestd.io/fusion-simulator)
{% endhint %}

*\* These information will be adjusted to suit the state of the market at that time*


# Summoning Process Details

![](/files/fGVJDiKR8ooygtXBkvLX)

When 2  are selected to summon a new Hero, each attribute of the Hero will be mixed between Hero A and Hero B:

## Character

Character of Hero C = 50% Character of Hero A or 50% Character of Hero B​

## Class

Class of Hero C = 50% Class of Hero A or 50% Class of Hero B

## Origin

Origin of Hero C = 50% Origin of Hero A or 50% Origin of Hero B

## Attack Type

Attack Type of Hero C = 50% Attack Type of Hero A or 50% Attack Type of Hero B

## Equipment

There are 3 equipment slots, with the similar behavior. Let's go with Equipment Slot 1.&#x20;

Chosen Equipment = 50% ( one in the combination of Equipment 1 of Hero A and 3 Equipment of Hero B ) or 50% ( one in the combination of Equipment 1 of Hero B and 3 Equipment of Hero A )

After the Equipment is chosen, there will be 2 cases depending on the rank of Equipment:

### Chosen Equipment is Rank 0

There are 2 more sub cases depending on the Percentage of Evolution:

Percentage of Evolution = ( The percentage of Evolution of Hero A \* The percentage of Evolution of Hero B ) / 2

#### Evolution

Final Equipment 1 of Hero C = \[ 33% (Equipment 1 of Hero A combine with Equipment 1 of Hero B) or 33% (Equipment 1 of Hero A combine with Equipment 2 of Hero B) or 33% (Equipment 1 of Hero A combine with Equipment 3 of Hero B) ]

#### No Evolution

Final Equipment 1 of Hero C = Chosen Equipment

### Chosen Item is Rank 1

There are 2 more sub cases depending on the Percentage of Degradation:

Percentage of Degradation = ( The percentage of Degradation of Hero A \* The percentage of Degradation of Hero B ) / 2

#### Degradation

Final Equipment 1 of Hero C = 50% ( Rank 0 of Equipment 1's component ) or 50% ( Rank 0 of Equipment 1's component )

#### No Degradation

Final Equipment 1 of Hero C = Chosen Equipment

The same applies to Equipment 2 of Hero C, Equipment 3 of Hero C

## Runes

There are 3 rune slots, with the similar behavior. Let's go with Rune Slot 1 of Hero C.&#x20;

Rune 1 of Hero C = 50% ( one in the combination of Rune 1 of Hero A and 3 Runes of Hero B ) or 50% ( one in the combination of Rune 1 of Hero B and 3 Runes of Hero A )

The same applies to Rune 2 of Hero C, Rune 3 of Hero C


# Warlord & Commander System

In the **Warlord & Commander System**, players can become a **Warlord** by putting their heroes into different decks in different sub-accounts, and recruit Commanders to put them into battle, while paying the **Commanders** a fee.

![Warlord & Commander System](/files/0hofPLfAhdP2DFh95lax)


# Becoming A Warlord

As you play the game, you will accumulate many heroes over time. At one point, you will have many decks of heroes which you won’t be able to maximize their abilities and performance due to time limitation. In that case, you can opt-in to become a **Warlord** in the **Warlord & Commander System**.

As a **Warlord**, you can create multiple **sub-accounts**, start transferring the extra decks into those sub-accounts, and look for Commander. You will have full control on the sub-accounts: All income of  **HTD**, the Heroes inside those accounts.&#x20;

After you have set up the **sub-accounts**, you can look for **Commander** to help you play them and pay the **Commander** a fee. You can decide which **Commander** you want to recruit, or how to pay them, depending on the **Commander’s skills**, daily income, your requirements and financial status. Then you can get a login QR code of that sub-account, or hand them that **sub-account’s** email and password, so that they can login into the game and start playing and earning for you.&#x20;

As Commanders only have access to login credentials, they can only login to play the game. They will not be able to do **Marketplace** transfer, or withdraw any **HTD** from the sub-accounts. This system will help you prevent unauthorized transactions from occurring during the **Commander** hiring process.


# Becoming A Commander

For starter players, or skilled players who don't have enough tokens to get good decks, he can decide to look for **Warlords** who are recruiting **Commanders** to play their **sub-accounts**.&#x20;

After you have found a **Warlord**, you then can discuss the terms with the Warlord, ie: How to split the earnings, What is the pay, Working requirements, Days off if possible, etc… After all the agreements are settled, the **Warlord** will hand you the sub-account login credentials, either as a QR Login Code, or Email & password. Then you can login into the game and start playing.&#x20;

Remember, all the earnings inside the accounts belong to the **Warlord**. The **Commander** payment can only be done directly from the **Warlord** to your wallet, in the form of your choosing and agreements with the Warlord.


# Season

Season system boosts motivation to play HeroesTD

### Overview

* Operating time: 1 Month.
* Start time: Start from 09:00 UTC of 24th of each month. (Starting from Season 3)
* Finish time: Ends on 09:00 UTC of 21st of the month after.
* Break time: The break period runs from the 21st to the start of the new season.
* Rank points of all players will be returned 1000.
* The season's prize will be announced 3 days before the start of the season.
* Within 3 days after the season ends. Players will be able to get rewards in-game and get them through Dapp.

### RULES

* Players will use all the heroes they own, through the selection to find the right squad to help themselves go to the top of glory.
* New players will be provided with 8 basic heroes.
* Using bot auto to manipulate the market will get you banned.
* Any cheating or illegal behavior when detected will be strictly handled (eg: Boost points). We respect transparent product creation and develop the best product together.For all information on reporting fraud, please send it to the support channel: ...

> #### \*We will continuously update the law and make transparent announcements on the websites

* Any information on reporting fraud, please send it to the Zendesk support:

> ### <https://helpdesk.heroestd.io/hc/en-us/requests/new>

### REWARD

###


# Currency

#### HeroesTD has a total of 4 currencies in pairs and 1 single:&#x20;

* **HTD - eHTD**
* **CGC - eCGC**
* **IGC**

{% hint style="info" %}
Unlike NFT players, normal players will earn IGC coins every time they play the modes in HeroesTD.
{% endhint %}


# NFT-Coin

NFT coins will be obtained when players use NFT heroes.


# HTD - eHTD

<img src="/files/s1sYyRZwzSMyQcbRzqCt" alt="" data-size="original"><img src="/files/NFRtrEpnWtMBqECIgfUg" alt="" data-size="original">

The conversion rate at **HTD - eHTD** is 1:1. This **eHTD** is obtained in-game after summing up the rankings of PvP mode each season. **HTD** coin with exchange value on DEX.


# Normal-Coin

![](/files/lwUYAVS76yBBwpptKihu)

Normal players will get great value in **IGC** coins. It will be suitable for those who want to experience HeroesTD but do not want to join the Blockchain market. Players will use IGC coins to buy items in the form of IAP

{% hint style="info" %}
IGC coins will only be received when players use non-NFT heroes to play
{% endhint %}


# Rules

* **Using multiple accounts on one device: Players are not allowed to use multiple accounts to play on 1 device and use 1 or more NFT heroes to play on multiple accounts within 24 hours  (One account playing on multiple devices is still accepted). Violations will be banned.**
* #### Energy Manipulation: If there is any act of switching heroes between accounts within 24 hours for the purpose of illegal energy use, they will be banned.
* MMR Reset: If the rank is lower than 800, the player will not be able to receive additional points. Some players will try to create a new account and transfer their Heroes to it and be able to earn eCGC again. If you get warned 3 times, you will be banned.
* Using bot auto to manipulate the market will get you banned.
* Any cheating or illegal behavior when detected will be strictly handled (eg: Boost points, Using Third party Tool). We respect transparent product creation and develop the best product together.For all information on reporting fraud, please send it to the support channel.
* We will start bans based on the number of violations:

| No. |   Period  | Details                                                                                                                                                             |
| :-: | :-------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|  1  |   7 Days  | <p>+ Can't withdraw CGC<br>+ Lose 50% eCGC+<br>+ Can't sell/buy/transfer NFT Heroes<br>+ Only receive 50% leaderboard reward</p>                                    |
|  2  |  30 Days  | <p>+ Can't withdraw CGC<br>+ Lose 100% eCGC<br>+ Can't sell/buy/transfer NFT Heroes<br>+ Can't receive leader reward</p>                                            |
|  3  | Permanent | <p>+ Your Account will be removed from Heroes TD ecosystem<br>+ Your NFT Heroes will be permanently banned and can't be sold/purchased/transfered/added to game</p> |

> #### \*We will continuously update the law and make transparent announcements on the websites

* Any information on reporting fraud, please send it to the Zendesk support:

> ### <https://helpdesk.heroestd.io/hc/en-us/requests/new>

{% hint style="warning" %}
**Banned: Affects gaming accounts. Players will not be able to withdraw, add heroes**
{% endhint %}


# Boss/Wave Details


# PvP Mode

This page will provide detailed stats of Monsters per Wave in PvP mode


# Wave

![](/files/izFVtZb7233us1wDQvKc)

**Here we will see a few parameters to pay attention to such as:**

![](/files/ikxcW36CBEDjdQTIfcOO)Wave current order

![](/files/Mw1VTfwCd6IewOcm8ezN)Spawn time between 2 heroes in a hero spawn.

![](/files/haA9AuS0qbw1AxhNenu6)A group of monsters from slot i. Slot hero i (i = 1 -> 5). After producing all 5 slots in order i, a new wave will be formed.

![](/files/iKCX5Vxspm0CtM9pM2ww)Time interval between 2 hero slots in hero production.

![](/files/Gt3zRJsmDjWz6pB9zxHF)The hero's base HP multiplier after each wave.

![](/files/koqEeL5srRXiZ8MDSr3Z)Monster kill amount increases with each wave.

![](/files/WTHJafdY2RUNeP8jeKuk)The hero's base HP multiplier after each round.

![](/files/Glg5faqjzjdux4DGUgXy)

**The figure below will better describe the stats mentioned above in the first wave of the battle.**

![First wave of battle](/files/Bw9DiJoCR4yrp8924HAc)

{% hint style="warning" %}
**As you see. We have 4 groups from 4 different hero slots in the first wave. The distance between groups in this wave is 3s.**
{% endhint %}


# Boss

![](/files/zhHUkYUCyyLznuMcvryj)

![](/files/ELGQ0tPGlw3L29m5pBCG)Boss list: List of bosses available in the game

![](/files/eSiuMwb2vO6D4l8sb8th)Boss Base Health&#x20;

![](/files/EMB9BBBqc3PZibV6KmG3)Base hp growth multiplier (increasing with each round)

![](/files/hltO6EGP4PMTGYzQrGWQ)Boss movement speed

![](/files/uHUca9iJIUA3TJ7roNju)The amount obtained after defeating the boss


# BOSS SKILL DETAILS

Here are the details of the skills of the bosses in HeroesTD include Snake, Dragon, Spider King, Grim Reaper, Orc, Ec!ipse and Dakula..

### <mark style="color:red;">VIPER - THE GIANT SNAKE</mark>

Skill: **Thrush Move**\
After a period of time, Viper removes all slows and dashes forward a segment. \
During this time, the boss will be invulnerable to all slows. \
Viper has 80% resistance to effects.\
Counter: Use a lot of heroes with good damage ability.\
Movement: Ground.

![](/files/HAiYa2Ku4b9CaP4o9BQD)

### <mark style="color:red;">URUGAN - DEVIL DRAGON</mark>

Skill: **Devour**\
After a period of time, Urugan selects a Hero and lowers that Hero's Star tier by one. \
If that Hero is a Star, the Hero is immediately destroyed. \
Urugan flying in the air should not be hindered by obstacles and skills on the ground. \
Urugan has 50% effect resistance.\
Counter: Use a champion capable of large burst damage + silence.\
Movement: Air.

![](/files/7wvCqOSFXBNMyD39RJGZ)

### <mark style="color:red;">BAAL - THE SPIDER KING</mark>

Skill: **Baal's Minion**\
After a period of time, Baal called out three baby spiders to appear at the portal.\
\- Spider 1: has 1.2 speed and 10% of Baal's max health\
\- Spider 2: has 1.5 speed and 10% of Baal's max health\
\- Spider 3: has 2 speed and 5% of Baal's max health\
Baal has 50% resistance to effects.\
Counter: Use heroes that deal massive damage.\
Movement: Ground.

![](/files/rhgPH6P4teK1LwCLwGIJ)

### <mark style="color:red;">CYLOPZ - ORC WARCHIEF</mark>

Skill: **Apocalyptic Thunder Ground Slam (A.T.G.S)**\
After a period of time, Cylopz punches the ground, stunning 2 targets. \
Cylopz have 50% resistance to effects.\
Counter: Always ready a large number of champions on the platform + silence.\
Movement: Ground.

![](/files/yfoIRQLhfeiBuxrlK06M)

### <mark style="color:red;">GRIM REAPER - LUCIFER</mark>

Skill: **You Died**\
After a period of time, Grim Reaper marks a target. After 5s, the target will be destroyed. \
Grim Reaper has 50% resistance to effects.\
Counter: Prepare heroes to create obstacles, Many Hero DPS + silence.\
Movement: Ground.

![](/files/T66O3mLgrAk8pPESsSeI)

### <mark style="color:red;">Ec!ipse - Darkest Wraith</mark>

Skill: Matrix Tuxedo \
After a period of time, Ec!ipse transforms 4/10/15 heroes on the board. The number of targets increases with the Boss Level. \
After being transformed, Heroes are stunned for 1s. \
Ec!ipse has 80% resistance to effects. \
Transform: change the hero in the current location to another random hero. \
Counter: Use multiple Silence heroes + create obstacles. \
Movement: Ground.

![](/files/l4HDqCfaHfZcNRLjosxg)

### <mark style="color:red;">Dakula - The Bloodseeker</mark>

Skill: Bloodmoon \
Passive: When health drops below 40%, Dakula splits into 5 baby bats, each carrying 10% of his maximum health. When appearing will randomly bring Critical Block or Frost Armor to activate, the effect increases with Boss Level. \
Critical block: has a 50/75/100% chance to block critical hits. \
Frost armor: Reduces enemy's attack speed by 20/30/40% when taking physical damage. \
Dakula flies in the air should not be hindered by obstacles and skills on the ground. \
Dakula has 50% resistance to effects. \
Counter: Use a hero that deals magic damage with the item aeon duster. \
Movement: In the air.

![](/files/daSmayTgeYsV6EmzyE1G)


# Mini-Boss

![](/files/LR42R3tPw9lPlIs5qAzH)

![](/files/4Vo8pQMzkpjR2SI7vqKT)The interval time before the mini-boss appears compared to the previous wave

![](/files/NYCmmYHiVPOK3aCftSwG)The parameter determines when the mini-boss will appear.

![](/files/Cuk6HBRaYqaCpcyfhsea)Sub-panel for the appearance of mini-boss.


# Coop Mode

This page will provide detailed stats of Monsters per Wave in PvP mode


# Wave

![Wave Coop](/files/MVpu9XMwELdIdJRJMYdr)

![](/files/YbOtr4xyhF6gKd5467MB)Order of wave coop

![](/files/pCz5XavciDaRKMmRgeEN)Time interval between current wave and previous wave

![](/files/yHSCUbe7nYlthtzo6qws)Monster moves on the road. Here, the parameters S1 -> S5 are the order of the cards in the player's respective lineup.

![](/files/wiq26p596pzN27Tz5L7K)The number of monsters that will appear in the wave

![](/files/jGGEnTFo17oPnRySZMeV)Delay time compared to previous hero type

Example:

![](/files/tgwW1kzKeGceXHoEaAZ6)

{% hint style="info" %}
**We have the 1st wave that will appear 2 monsters in position S1 (slot 1) in the squad. After 2 seconds, there will be 2 monsters in position S2 (slot 2) ... similarly until the end of wave 1 there will be 2 monsters in position S5 (slot 5)**
{% endhint %}

* **The number of slots to take in the current database. Includes 12 monsters.**

![](/files/DIz9zP7r7f2viu2qITRh)


# Boss

![](/files/zhHUkYUCyyLznuMcvryj)

![](/files/ELGQ0tPGlw3L29m5pBCG)Boss list: List of bosses currently in the game

![](/files/fYWucCnjeYxrsZ1sIXri)Boss base health

![](/files/FAhatkyn6ocFfCl2NJsO)Base hp growth multiplier (increasing with each round)

![](/files/EXpfK0HPsiOwo9yDwtMQ)Boss movement speed

![](/files/GN0sKQbjwBu5RtTTUE2P)Money obtained after defeating the boss


# Ban

{% hint style="warning" %}

* **Level 1**: Account will be banned from logging into the game for N days.
* **Level 2**: Account will be banned from logging into the game forever.
* **Level 3**:&#x20;
  * That account and related accounts will be banned from logging into the game forever.
  * That NFT hero will be marked as Banned and banned from selling on HeroesTD marketplace forever.
* **Level 4**:&#x20;
  * That account and related accounts will be banned from logging into the game forever.
  * That NFT hero will be marked as Banned and banned from selling on HeroesTD marketplace forever.
  * The relevant wallet will be banned forever.
    {% endhint %}


# Medals

### NOOB (0-799RP)

<div align="left"><img src="/files/mj85KDPa1vUbRycykhSF" alt=""></div>

### BEGINNER (800-899RP)

<div align="left"><img src="/files/cY7d3F7l2FP6UJdvGBuY" alt=""></div>

### NORMAL (900-1099RP)

<div align="left"><img src="/files/qOIJLZ7lbMMXFetJga2m" alt=""></div>

### EXPERT (1100-1299RP)

<div align="left"><img src="/files/28wkCZS78gkMJtJu4n1l" alt=""></div>

### ELITE I (1300-1599RP)

<div align="left"><img src="/files/d5kTcTeu8hwA4oUybRhL" alt=""></div>

### ELITE II (1600-1899RP)

<div align="left"><img src="/files/sADtq9F7tLN08AJgBGPG" alt=""></div>

### MASTER I (1900-2199RP)

<div align="left"><img src="/files/11xUpWABsQbwvEVe1h5o" alt=""></div>

### MASTER II (2200-2499RP)

<div align="left"><img src="/files/t7jtWeFr31DJlHLCLCHx" alt=""></div>

### EPIC (2500-2899RP)

<div align="left"><img src="/files/5RrhJZluPQRcal29JYm0" alt=""></div>

### LEGENDARY (2900-3299RP)

<div align="left"><img src="/files/b8HUJty4ALoy2XGXYAFK" alt=""></div>

### GOD (above 3300RP)

<div align="left"><img src="/files/3bqLhSJgRlUn5OPTQf2F" alt=""></div>


# Tokenomics

In **Heroes TD**, we believe the game is owned by the **community**.

![Tokenomic breakdown](/files/Q1PRAR2Gx95813Gj3szt)

![](/files/PyCfMfesPPSyy6PW3Fik)

### **Developer Wallet**&#x20;

:dart: **Core team:** 0xB112052817e74720f9C095569daAFca26f2FFE82&#x20;

:dart: **Marketing:** 0x72CDcF5e8afd67A9c20E73c303732ae3D633f76d&#x20;

:dart: **Play to Earn:** 0x68Dbd8094Bc64d6dD754C427286EFAAAE53c287b&#x20;

:dart: **Staking Reward:** 0x3f936F0eA2f4778Cb3D5D765452837d6DF5232f2&#x20;

:dart: **Liquidity:** 0xB83a412ec7546d9697A8A420174C33c56D5A5ec4

:dart: **Reserve:** 0xfd2Ea677Db4bCbF6EFc2C8173B16D2d3CDcf3bAb

### Cross chain Wallet

:dart: **Cross chain wallet KAI:** 0x2206C9Ef0C82d73b40a724bd0B3ff813211c9d94

### Smart contracts

:dart: **Private sale:** 0x1d2202c4fb2fb1d5b03212c2aa6da82d6c18e331

:dart: **Core Team:** 0x854318ba2836e09cd6fc7b768a653237a75fc069

:dart: **Marketing:** 0xbcea1ca17534ea56b78024b349cf88d6392f54e0

:dart: **Play to Earn:** 0x3aed08dd3b434711dcb4c848ff6c0c0a92377098

:dart: **Staking Reward:** 0x3d2dc118c1341cfd2f51cbf3114fdd35abe9f822

:dart: **Liquidity:** 0x4737f80a04718a144427e2ab6c30791023805b63

:dart: **Reserve:** 0xbc24e0787f47db480fc14c88400d446fe8fae6ec

### **Changelog**

* 2021-Nov-30: Update Staking reward vesting for Stake features
* 2021-Dec-06: Add Developer wallets and smart contracts
* 2021-Dec-27: Use hardware wallets


# IDO Platforms

The project will be launched on LaunchZone, BSCStation, Kaistarter, ONUS Launchpad, and our [DApp](https://dapp.heroestd.io/) at <https://dapp.heroestd.io/>.


# Play To Earn

Earn **HTD** inside the game by:&#x20;

* Winning **PvP** Leaderboard&#x20;
* Trading in **Marketplace**


# Free To Play

A new player can start the game with 5 **Basic Heroes**. With these **non-NFT Heroes**, he can explore the world of **Heroes TD**, participate in early **PvP matches**, and earn some **eCGC**.

Players then can choose to withdraw these **eCGC** to **CGC** via [**Dapp**](https://blog.heroestd.io/2022/01/29/tutorial-how-to-request-for-cgc-withdrawal/), then sell these **CGC** at the **Marketplace**, or even trade with their friends using **Blockchain** technology.

However, low ranking **PvP matches** can only earn a limited amount of **eCGC**. To participate in high-ranking matches, a strong deck is required. Players can obtain **NFT** Heroes to strengthen their decks by purchasing them on **Marketplace**.


# Heroes TD Token

A.k.a HTD Tokens

![](/files/g87ZRBP6tmevBxXgtXAC)

**HTD** is a specialized DeFi token for **Heroes TD**. HTD tokens can be used to participate ingame activities and purchase assets on the **Marketplace**. **HTD** has one special use which makes it a must-have for **Heroes TD** - summoning new Heroes. **HTD** can be earned via ingame Play-to-Earn activities.

In addition, Staking feature will be introduced, which allows users to stake their **HTD** **tokens** to earn extra **HTDs** while waiting for game development.


# Audit

The securities flaws in code and the design of **Heroes TD Smart Contract** are audited by **Verichains Lab** - a research lab with extensive research and development expertise in the areas of security, cryptography, and blockchain technology.

&#x20;                                               ![](/files/2oFFgZ1MERIAVwMVXOXF)

**HeroesTD Smart Contract Audit Report**

{% file src="/files/UMQRbKnBYWT8NkdEh2im" %}


# Community Treasury

Treasury receives inflows from 2 ways:&#x20;

* 4.68% of all **Heroes NFT** marketplace transactions.&#x20;
* **HTD** portion of the summoning fee.

The **Treasury** then will use these **HTD** to reward players who achieve high ranking in the **Leaderboard** on each season.


# DApp

https\://dapp.heroestd.io/

![](/files/pW6c4jnFu94LqzyVvCF4)


# Staking & Farming

**Staking** and **Farming** pools will launch on our **DApp**. Details about those features will be updated soon.




---

[Next Page](/llms-full.txt/1)

