Runes
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Icon
Rune Name
Description
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Apperentice's stone
Every time he kills an enemy, the Heroes accumulates 1 Bloodthirsty point. Maximum gain 100 points. For every Bloodthirsty point, champion gains +1 Bonus Attack Damage.
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Carrying more Rune of the same type will increase the number of Bloodthirsty points in each hoard.
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The effect will be reset after every Round.
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Hunter's Treasure
Hero's basic attacks deal 1% more damage to the target's missing health.
For Boss: Rune's maximum damage is 100. Each additional Rune of the same type will increase the maximum damage by 50
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Regeneration Rune
When the Hero possessing this gem has 20% health left, the hero will recover 20% of its maximum health over 5s.
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Astral Rune
Attacks will have a 10% chance to apply Confused to the target. Confused mark broken by skills will cause the enemy to be confused for 2s.
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Confused - Confused targets will reverse and lose ability to cast.
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Wicked Charm
Enemies hit by a hero possessing this gem will burn 30% of the skill's damage for 5s. And take the Curse effect during that time.
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Curse - Grievous Wounds reduces the target's healing by 40%.
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Ancestor's Relic
Gain 2 mana for each enemy hero killed on the way.
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Juxtapose Chipped
Within 10 seconds of spawning, when HP drops below 20%. Gems will activate Mirror Image
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Mirror Image - Hero splits into 2 entities and cannot be affected while cloned.
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Guardian Sign
While moving on the road, the owning Hero will reduce the damage taken by 10%.
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Lionheart
Champions standing around the Hero possessing this rune will all gain 12% attack speed.
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Joomong's Eyelash
All physical attacks cannot be missed
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Chain Lightning Rune
Owned Hero will launch 1 lightning bolt every 5 physical attacks, the lightning will spread to 4 nearby enemies. Lightning will deal 15% AP of the champion. Each additional Rune of the same type will increase the target by 2.
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Megamorph Sphere
Owned Heroes when attacked will gain 1 charge, each charge will increase armor and magic resistance by 2%. The maximum number of charges is 25. Each additional Rune of the same type will increase the number of Charges when stored by 1
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Multishot Rune
Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 20% of original damage. The secondary ray also applies on-hit effects. Each additional Rune of the same type will have the effect of increasing 1 ray.
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Talisman of Demolition
Physical attacks ignore 30% of the target's armor.
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Inquisitor's Command
The skill hits the target, will jolt lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 25% AP. Each additional Rune of the same type will increase the target by 1.
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Seal of Refraction
Owned Hero will gain 1 layer of virtual health equal to 15% of maximum health.
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Icewind Talon
Damage skills will create an area of Cold Feet effect for 3 seconds on enemies walking in it.
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Rune only trigger with these heroes skills: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos
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Cold Feet - Effect reduces movement speed by 30%.
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Magic Critical Rune
The Hero that owns this rune will make the skill critical. Critical Chance (CC) and Critical Damage (CD) will be calculated according to %CC and %CD of its owner
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Critical Block Rune
Hero possessing runes has a 15% increased chance to block damage from critical hits.
Last modified 27d ago
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