> For the complete documentation index, see [llms.txt](https://docs.heroestd.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.heroestd.io/gameplay/items-and-runes/runes.md).

# Runes

<table data-header-hidden><thead><tr><th width="230.4523517869402" align="center">Icon</th><th align="center">Rune Name</th><th>Description</th></tr></thead><tbody><tr><td align="center">Icon</td><td align="center"> Rune Name</td><td>Description</td></tr><tr><td align="center"><img src="/files/tok53k1ATauUloDXLkhY" alt=""></td><td align="center">Apperentice's stone</td><td><p>Every time he kills an enemy, the Hero accumulates 1 point of Bloodthirsty. Up to 10/20/30/40/50 points For every point of <strong>Bloodthirsty:</strong> Hero gains 1 Bonus Attack Damage.</p><p>Carrying more Gems of the same type will increase the number of Bloodthirsty points in each hoard.</p><p>The effect will be reset after every <strong>Round</strong>.</p></td></tr><tr><td align="center"><img src="/files/fDOwXo8srV56MfLUGJ1i" alt=""></td><td align="center">Hunter's Treasure</td><td><p></p><p>Hero's basic attacks deal 0.5/0.7/0.9/1.1/1.3/1.5% bonus damage to the target's missing health. For Bosses:</p><ul><li>Maximum damage is 200</li><li>Each additional Rune of the same type will increase the maximum damage by 100</li></ul></td></tr><tr><td align="center"><img src="/files/CIZdoGyYgl99k7Hk85mG" alt=""></td><td align="center">Regeneration Rune</td><td>When the Hero possessing this gem has 20% health left, the hero will recover 20% of its maximum health over 5s.</td></tr><tr><td align="center"><img src="/files/euYejLmCfOPZpy2QdTsE" alt=""></td><td align="center">Astral Rune</td><td><p>Attacks will have a 10% chance to apply <strong>Confused</strong> to the target. Confused mark broken by skills will cause the enemy to be confused for 2s. </p><p></p><p><strong>Confused - Confused targets will reverse and lose ability to cast.</strong></p></td></tr><tr><td align="center"><img src="/files/ZNDEfIHqcwbmoxBd8rFT" alt=""></td><td align="center">Wicked Charm</td><td><p>Enemies hit by a hero possessing this gem will burn 30% of the skill's damage for 5s. And take the <strong>Curse</strong> effect during that time. </p><p></p><p><strong>Curse</strong> - Grievous Wounds reduces the target's healing by 40%.</p></td></tr><tr><td align="center"><img src="/files/PLL9sXLRPNuLwHGdYkn0" alt=""></td><td align="center">Ancestor's Relic</td><td>Gain 2 mana for each enemy hero killed on the way.</td></tr><tr><td align="center"><img src="/files/s7PC5uQJlt89sew1g8oU" alt=""></td><td align="center">Juxtapose Chipped</td><td><p>Within 10 seconds of spawning, when HP drops below 20%. Gems will activate <strong>Mirror Image</strong> </p><p></p><p><strong>Mirror Image - Hero splits into 2 entities and cannot be affected while cloned.</strong></p></td></tr><tr><td align="center"><img src="/files/J6mPkykr6Z9Y8Vhb7s63" alt=""></td><td align="center">Guardian Sign</td><td>When moving on the road, owning champions will take 3/5/7/10/13/16% less damage taken.</td></tr><tr><td align="center"><img src="/files/Fp0My7J2HMwJF2phfyMd" alt=""></td><td align="center">Lionheart</td><td><p>Champions standing around the champion possessing this rune will all gain 4/6/10/16/26/40% attack speed.<br></p><p>Each additional Gem of the same type has the effect of 50% of the first one.</p></td></tr><tr><td align="center"><img src="/files/XwTl9H2fqAYFnop7hdHM" alt=""></td><td align="center">Joomong's Eyelash</td><td>All physical attacks cannot be missed</td></tr><tr><td align="center"><img src="/files/yVxwMxK18pWtGqRJ56LW" alt=""></td><td align="center">Chain Lightning Rune</td><td><p>Owned champion will launch 1 lightning after every 4 basic attacks, the lightning will spread to 4 enemies behind. Lightning will deal 5/7/9/12/16/22% AP of the champion.<br></p><p>Each additional Gem of the same type will increase the target by 2.</p></td></tr><tr><td align="center"><img src="/files/xdev5XmlfzluzazFaY3L" alt=""></td><td align="center">Megamorph Sphere</td><td>Owned Heroes when attacked will gain 1 charge, each charge will increase armor and magic resistance by 2%. The maximum number of charges is 25.<br><br>Each additional Rune of the same type will increase the number of Charges when stored by 1</td></tr><tr><td align="center"><img src="/files/xwWhIdHqtFHLJ858YRqQ" alt=""></td><td align="center">Multishot Rune</td><td><p>Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 10/11/13/16/19/25% of original damage. The secondary ray also applies on-hit effects.<br></p><p>Each additional Gem of the same type will have the effect of increasing 1 ray.<br></p><p>Runes are activated on all defensive heroes</p></td></tr><tr><td align="center"><img src="/files/LiRWd3LgZfVwogqujtvs" alt=""></td><td align="center">Talisman of Demolition</td><td>Physical attacks ignore 30% of the target's armor.</td></tr><tr><td align="center"><img src="/files/32u7pVUoNDg6nkpwkVGN" alt=""></td><td align="center">Inquisitor's Command</td><td><p>The skill hits the target, will jerk lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 11/13/16/21/27/35% magic damage.</p><p>Each additional Gem of the same type will increase the target by 1.</p></td></tr><tr><td align="center"><img src="/files/Tt716kR7GXY4Liom2Xai" alt=""></td><td align="center">Seal of Refraction</td><td>Owned Hero will gain 1 layer of virtual health equal to 15% of maximum health.</td></tr><tr><td align="center"><img src="/files/37gaJfp05TWmMnFye14u" alt=""></td><td align="center">Icewind Talon</td><td><p>Targeting skill when hit will apply Frost effect to all nearby enemies for 3 seconds.<br></p><p>Frost - 25% movement speed reduction.<br></p><p>Runes are activated on defense skills of heroes: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos"</p></td></tr><tr><td align="center"><img src="/files/8Pz4kVnQ5mEszYFqalmw" alt="" data-size="original"></td><td align="center">Magic Critical Rune</td><td>The Hero that owns this rune will make the skill critical. <strong>Critical Chance</strong> (CC) and <strong>Critical Damage</strong> (CD) will be calculated according to %CC and %CD of its owner</td></tr><tr><td align="center"><img src="/files/e17ppUqchhOxCHV88DDv" alt=""></td><td align="center">Critical Block Rune</td><td>Hero possessing runes has a 15% increased chance to block damage from critical hits.</td></tr><tr><td align="center"><img src="/files/1XPvYAt3dYy1KXP6T97U" alt=""></td><td align="center">Frost Armor Rune</td><td><p>When participating in an attack, if damaged by a physical attack, it will apply Numbness to the enemy that has just launched that attack.<br></p><p>Numbness - Reduces champion's attack speed by 10% and bonus attack speed by 15%.<br></p><p>The effect expires when the champion possessing the Rune is destroyed.</p></td></tr></tbody></table>
