Runes
Icon | Rune Name | Description |
Apperentice's stone | Every time he kills an enemy, the Hero accumulates 1 point of Bloodthirsty. Up to 10/20/30/40/50 points For every point of Bloodthirsty: Hero gains 1 Bonus Attack Damage. Carrying more Gems of the same type will increase the number of Bloodthirsty points in each hoard. The effect will be reset after every Round. | |
Hunter's Treasure | Hero's basic attacks deal 0.5/0.7/0.9/1.1/1.3/1.5% bonus damage to the target's missing health. For Bosses:
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Regeneration Rune | When the Hero possessing this gem has 20% health left, the hero will recover 20% of its maximum health over 5s. | |
Astral Rune | Attacks will have a 10% chance to apply Confused to the target. Confused mark broken by skills will cause the enemy to be confused for 2s. Confused - Confused targets will reverse and lose ability to cast. | |
Wicked Charm | Enemies hit by a hero possessing this gem will burn 30% of the skill's damage for 5s. And take the Curse effect during that time. Curse - Grievous Wounds reduces the target's healing by 40%. | |
Ancestor's Relic | Gain 2 mana for each enemy hero killed on the way. | |
Juxtapose Chipped | Within 10 seconds of spawning, when HP drops below 20%. Gems will activate Mirror Image Mirror Image - Hero splits into 2 entities and cannot be affected while cloned. | |
Guardian Sign | When moving on the road, owning champions will take 3/5/7/10/13/16% less damage taken. | |
Lionheart | Champions standing around the champion possessing this rune will all gain 4/6/10/16/26/40% attack speed. Each additional Gem of the same type has the effect of 50% of the first one. | |
Joomong's Eyelash | All physical attacks cannot be missed | |
Chain Lightning Rune | Owned champion will launch 1 lightning after every 4 basic attacks, the lightning will spread to 4 enemies behind. Lightning will deal 5/7/9/12/16/22% AP of the champion. Each additional Gem of the same type will increase the target by 2. | |
Megamorph Sphere | Owned Heroes when attacked will gain 1 charge, each charge will increase armor and magic resistance by 2%. The maximum number of charges is 25. Each additional Rune of the same type will increase the number of Charges when stored by 1 | |
Multishot Rune | Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 10/11/13/16/19/25% of original damage. The secondary ray also applies on-hit effects. Each additional Gem of the same type will have the effect of increasing 1 ray. Runes are activated on all defensive heroes | |
Talisman of Demolition | Physical attacks ignore 30% of the target's armor. | |
Inquisitor's Command | The skill hits the target, will jerk lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 11/13/16/21/27/35% magic damage. Each additional Gem of the same type will increase the target by 1. | |
Seal of Refraction | Owned Hero will gain 1 layer of virtual health equal to 15% of maximum health. | |
Icewind Talon | Targeting skill when hit will apply Frost effect to all nearby enemies for 3 seconds. Frost - 25% movement speed reduction. Runes are activated on defense skills of heroes: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos" | |
Magic Critical Rune | The Hero that owns this rune will make the skill critical. Critical Chance (CC) and Critical Damage (CD) will be calculated according to %CC and %CD of its owner | |
Critical Block Rune | Hero possessing runes has a 15% increased chance to block damage from critical hits. | |
Frost Armor Rune | When participating in an attack, if damaged by a physical attack, it will apply Numbness to the enemy that has just launched that attack. Numbness - Reduces champion's attack speed by 10% and bonus attack speed by 15%. The effect expires when the champion possessing the Rune is destroyed. |
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