Runes
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Icon
Rune Name
Description
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Apperentice's stone
Every time he kills an enemy, the Hero accumulates 1 point of Bloodthirsty. Up to 10/20/30/40/50 points For every point of Bloodthirsty: Hero gains 1 Bonus Attack Damage.
Carrying more Gems of the same type will increase the number of Bloodthirsty points in each hoard.
The effect will be reset after every Round.
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Hunter's Treasure
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Hero's basic attacks deal 0.5/0.7/0.9/1.1/1.3/1.5% bonus damage to the target's missing health. For Bosses:
  • Maximum damage is 200
  • Each additional Rune of the same type will increase the maximum damage by 100
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Regeneration Rune
When the Hero possessing this gem has 20% health left, the hero will recover 20% of its maximum health over 5s.
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Astral Rune
Attacks will have a 10% chance to apply Confused to the target. Confused mark broken by skills will cause the enemy to be confused for 2s.
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Confused - Confused targets will reverse and lose ability to cast.
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Wicked Charm
Enemies hit by a hero possessing this gem will burn 30% of the skill's damage for 5s. And take the Curse effect during that time.
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Curse - Grievous Wounds reduces the target's healing by 40%.
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Ancestor's Relic
Gain 2 mana for each enemy hero killed on the way.
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Juxtapose Chipped
Within 10 seconds of spawning, when HP drops below 20%. Gems will activate Mirror Image
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Mirror Image - Hero splits into 2 entities and cannot be affected while cloned.
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Guardian Sign
When moving on the road, owning champions will take 3/5/7/10/13/16% less damage taken.
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Lionheart
Champions standing around the champion possessing this rune will all gain 4/6/10/16/26/40% attack speed.
Each additional Gem of the same type has the effect of 50% of the first one.
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Joomong's Eyelash
All physical attacks cannot be missed
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Chain Lightning Rune
Owned champion will launch 1 lightning after every 4 basic attacks, the lightning will spread to 4 enemies behind. Lightning will deal 5/7/9/12/16/22% AP of the champion.
Each additional Gem of the same type will increase the target by 2.
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Megamorph Sphere
Owned Heroes when attacked will gain 1 charge, each charge will increase armor and magic resistance by 2%. The maximum number of charges is 25. Each additional Rune of the same type will increase the number of Charges when stored by 1
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Multishot Rune
Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 10/11/13/16/19/25% of original damage. The secondary ray also applies on-hit effects.
Each additional Gem of the same type will have the effect of increasing 1 ray.
Runes are activated on all defensive heroes
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Talisman of Demolition
Physical attacks ignore 30% of the target's armor.
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Inquisitor's Command
The skill hits the target, will jerk lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 11/13/16/21/27/35% magic damage.
Each additional Gem of the same type will increase the target by 1.
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Seal of Refraction
Owned Hero will gain 1 layer of virtual health equal to 15% of maximum health.
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Icewind Talon
Targeting skill when hit will apply Frost effect to all nearby enemies for 3 seconds.
Frost - 25% movement speed reduction.
Runes are activated on defense skills of heroes: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos"
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Magic Critical Rune
The Hero that owns this rune will make the skill critical. Critical Chance (CC) and Critical Damage (CD) will be calculated according to %CC and %CD of its owner
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Critical Block Rune
Hero possessing runes has a 15% increased chance to block damage from critical hits.
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Frost Armor Rune
When participating in an attack, if damaged by a physical attack, it will apply Numbness to the enemy that has just launched that attack.
Numbness - Reduces champion's attack speed by 10% and bonus attack speed by 15%.
The effect expires when the champion possessing the Rune is destroyed.
Last modified 1mo ago
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