Every time he kills an enemy, the Heroes accumulates 1 Bloodthirsty point. Maximum gain 100 points. For every Bloodthirsty point, champion gains +1 Bonus Attack Damage.
Carrying more Rune of the same type will increase the number of Bloodthirsty points in each hoard.
The effect will be reset after every Round.
Hero's basic attacks deal 1% more damage to the target's missing health.
For Boss: Rune's maximum damage is 100. Each additional Rune of the same type will increase the maximum damage by 50
When the Hero possessing this gem has 20% health left, the hero will recover 20% of its maximum health over 5s.
Attacks will have a 10% chance to apply Confused to the target. Confused mark broken by skills will cause the enemy to be confused for 2s.
Confused - Confused targets will reverse and lose ability to cast.
Enemies hit by a hero possessing this gem will burn 30% of the skill's damage for 5s. And take the Curse effect during that time.
Curse - Grievous Wounds reduces the target's healing by 40%.
Gain 2 mana for each enemy hero killed on the way.
Within 10 seconds of spawning, when HP drops below 20%. Gems will activate Mirror Image
Mirror Image - Hero splits into 2 entities and cannot be affected while cloned.
While moving on the road, the owning Hero will reduce the damage taken by 10%.
Champions standing around the Hero possessing this rune will all gain 12% attack speed.
All physical attacks cannot be missed
Chain Lightning Rune
Owned Hero will launch 1 lightning bolt every 5 physical attacks, the lightning will spread to 4 nearby enemies. Lightning will deal 15% AP of the champion.
Each additional Rune of the same type will increase the target by 2.
Owned Heroes when attacked will gain 1 charge, each charge will increase armor and magic resistance by 2%. The maximum number of charges is 25.
Each additional Rune of the same type will increase the number of Charges when stored by 1
Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 20% of original damage. The secondary ray also applies on-hit effects.
Each additional Rune of the same type will have the effect of increasing 1 ray.
Talisman of Demolition
Physical attacks ignore 30% of the target's armor.
The skill hits the target, will jolt lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 25% AP.
Each additional Rune of the same type will increase the target by 1.
Seal of Refraction
Owned Hero will gain 1 layer of virtual health equal to 15% of maximum health.
Damage skills will create an area of Cold Feet effect for 3 seconds on enemies walking in it.
Rune only trigger with these heroes skills: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos
Cold Feet - Effect reduces movement speed by 30%.
Magic Critical Rune
The Hero that owns this rune will make the skill critical. Critical Chance (CC) and Critical Damage (CD) will be calculated according to %CC and %CD of its owner
Critical Block Rune
Hero possessing runes has a 15% increased chance to block damage from critical hits.