# Mid-Autumn Update

### <mark style="color:red;">Game Mechanic</mark>

<mark style="color:yellow;">**Ingame Economy**</mark> \
\- Plus 100 Gold for 1st health loss \
\- Plus 200 Gold for second health loss

<mark style="color:yellow;">**Level Up Cost**</mark> \
\- Level 3: 200 -> 300 Gold \
\- Level 4: 500 -> 700 Gold \
\- Level 5: 1000 -> 1500 Gold \
\- Max Level: 2000 -> 3200 Gold

<mark style="color:yellow;">**Mana Gain**</mark> \
Hero on pedestal \
\- Increases mana by 10 per hit -> Increases mana by 10 per second \
Hero on the road \
\- Increases 10 -> 1 mana per physical attack received -> Increases mana when losing health by the ratio of 8% health loss = 10 mana

### <mark style="color:red;">Boss</mark>

<mark style="color:yellow;">**Orc**</mark>\
Max target: 4 -> 3

<mark style="color:yellow;">**Baal**</mark>\
Heal Scale per Round: 4 -> 3

<mark style="color:yellow;">**Urugan**</mark>\
Heal Scale per Round: 3 -> 2.5 \
Minimum skill cast time: 6s -> 8s \
Max target: 3 -> 1

<mark style="color:yellow;">**Viper**</mark>\
Heal Scale per Round: 3 -> 2.5

<mark style="color:yellow;">**Grim Reaper**</mark>\
Heal Scale per Round: 3 -> 2.5 \
Max target: 2 -> 1 \
Minimum skill cast time: 6s -> 8s

<mark style="color:yellow;">**Dakula**</mark>\
Heal Scale per Round: 4 -> 3 \
Start Heal: 20000 -> 15000

<mark style="color:yellow;">**Ec!ipse**</mark>\
Heal Scale per Round: 3 -> 2.5 \
Minimum skill cast time: 6s -> 8s \
Initial target: 4 -> 3 \
The number of targets increases per round: 6 -> 2 \
Max Target: 15 -> 11

### Rune

<mark style="color:yellow;">Rune progression based on Hero's Star tier</mark>

<mark style="color:yellow;">**Apperentice's stone**</mark>\
Every time he kills an enemy, the Hero accumulates 1 point of Bloodthirsty. Up to 10/20/30/40/50 points For every point of Bloodthirsty, Hero gains 1 Bonus Attack Damage.\
Carrying more Gems of the same type will increase the number of Bloodthirsty points in each hoard.\
The effect will be reset after every Round.

<mark style="color:yellow;">**Hunter's Treasure**</mark>\
Hero's basic attacks deal 1% -> 0.5/0.7/0.9/1.1/1.3/1.5% bonus damage to the target's missing health. \
For Bosses:\
Maximum damage is 100 200\
Each additional Rune of the same type will increase the maximum damage by 50 -> 100

<mark style="color:yellow;">**Guardian Sign**</mark>\
When moving on the road, the champion owns will reduce 10% -> 3/5/7/10/13/16% damage taken.

<mark style="color:yellow;">**Lionheart**</mark>\
Champions standing around the champion possessing this rune will all gain 12% -> 4/6/10/16/26/40% attack speed\
Each additional Gem of the same type has the effect of 50% of the first one

<mark style="color:yellow;">**Chain Lightning**</mark>\
Owned champion will launch 1 lightning after every 5 -> 4 basic attacks, the lightning will spread to 4 enemies behind. Lightning will deal 15% -> 5/7/9/12/16/22% AP of the champion.\
Each additional Gem of the same type will increase the target by 2

<mark style="color:yellow;">**Multishot**</mark>\
Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 25% -> 10/11/13/16/19/25% of original damage. The secondary ray also applies on-hit effects.\
Each additional Gem of the same type will have the effect of increasing 1 ray.\
Runes are activated on all defensive heroes

<mark style="color:yellow;">**Inquisitor's Command**</mark>\
The skill hits the target, will jerk lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 25% -> 11/13/16/21/27/35% magic damage.\
Each additional Gem of the same type will increase the target by 1.

<mark style="color:yellow;">**Icewind Talon**</mark>\
Targeting skill when hit will apply Frost effect to all nearby enemies for 3 seconds.\
Frost - 30% -> 25% movement speed reduction.\
Runes are activated on defense skills of heroes: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos

<mark style="color:yellow;">**Frost Armor**</mark>\
When participating in an attack, if damaged by a physical attack, it will apply Numbness to the enemy that has just launched that attack.\
Numbness - Reduces champion's attack speed by 10% and bonus attack speed by 15%\
The effect expires when the champion possessing the Rune is destroyed

### Class/Origin

<mark style="color:yellow;">**Assasin**</mark>\
Critical Damage 30%/40%/50% -> 20%/30%/40%

<mark style="color:yellow;">**Duelist**</mark>\
Attack Speed 20%/30%/40% -> 10%/20%/30%

<mark style="color:yellow;">**Dragon Soul**</mark>\
Crit Block: 30%/50%/60% -> 20%/25%/30%

<mark style="color:yellow;">**Guardian**</mark>\
Magic shield equal to 10/20/25% => 10/15/20% max health

### Hero Skill

<mark style="color:yellow;">**Lucia**</mark>\
Skill Damage: 80 -> 30 \
Level up: target increased by 1

<mark style="color:yellow;">**Karla**</mark>\
Skills on the pedestal: Bouncing target: 3 -> 4

<mark style="color:yellow;">**Balthazar**</mark>\
Skill on the pedestal: Time Explose: 1.5s -> 1s. \
Bomb Damage: 100 -> 120.

<mark style="color:yellow;">**Yol**</mark>\
Skill on pedestal: first ascending deals damage equal to 100% AP => 80% AP \
Skill on the road: Immortal 2s -> Immortal 1s

<mark style="color:yellow;">**Amuka**</mark>\
Skill on the road: shield buff value = 40 + 5( +5% AP)% max health

<mark style="color:yellow;">**Lenus**</mark>\
Mana on Road: 80 -> 70 Skill on the road: healing time 10s -> 6s

<mark style="color:yellow;">**Sena**</mark>\
Skills on the road:\
Shield buff value = 20 + 3 ( +2% AP)% of the buffed ally's maximum health\
Number of targets increased by 1 at Level 3 and 5

<mark style="color:yellow;">**Lonah**</mark>\
Skill on the pedestal\
Trap Lifetime: 5 -> 6\
Trap Damage: 50 -> 20\
Reduces magic resistance by 50% -> 30%\
Fix: reduced magic resistance that works wrong design

<mark style="color:yellow;">**Fangorn**</mark>\
Skill on the pedestal: Trap Damage: 60 -> 55

<mark style="color:yellow;">**Harley**</mark>\
Skills on the pedestal:\
Removed mana lock mechanism on Hexed target\
Hex duration 3/4/5/6/7/8 -> 2/3/4/5/6/7\
Reduces resistance by 80% -> 40%

<mark style="color:yellow;">**Thanatos**</mark>\
Mana 40 -> 50 \
Mana on Road: 40 -> 60

<mark style="color:yellow;">**Leah**</mark>\
Skills on the pedestal: Leah is transformed into sublimation, gaining 100% attack speed for 4s. When the timer expires, Leah pulls all of her feathers back to her, dealing 20 damage to each enemy she hits

<mark style="color:yellow;">**Alix**</mark>\
Skills on the pedestal: Throws a magic orb at an opponent's defending Hero that causes the target to be unable to gain mana for 2s (increases 0.25s per level)\
Level 3.5: Number of targets increased by 1\
Skill on the road Burn 50% 60% of current mana (but no more than 50 mana) of 2 targets on pedestal
