Mid-Autumn Update

The Mid-Autumn update is an update that changes almost the entire meta of HeroesTD. Users, please update the information below to not miss information about new changes to the game.

Game Mechanic

Ingame Economy - Plus 100 Gold for 1st health loss - Plus 200 Gold for second health loss

Level Up Cost - Level 3: 200 -> 300 Gold - Level 4: 500 -> 700 Gold - Level 5: 1000 -> 1500 Gold - Max Level: 2000 -> 3200 Gold

Mana Gain Hero on pedestal - Increases mana by 10 per hit -> Increases mana by 10 per second Hero on the road - Increases 10 -> 1 mana per physical attack received -> Increases mana when losing health by the ratio of 8% health loss = 10 mana

Boss

Orc Max target: 4 -> 3

Baal Heal Scale per Round: 4 -> 3

Urugan Heal Scale per Round: 3 -> 2.5 Minimum skill cast time: 6s -> 8s Max target: 3 -> 1

Viper Heal Scale per Round: 3 -> 2.5

Grim Reaper Heal Scale per Round: 3 -> 2.5 Max target: 2 -> 1 Minimum skill cast time: 6s -> 8s

Dakula Heal Scale per Round: 4 -> 3 Start Heal: 20000 -> 15000

Ec!ipse Heal Scale per Round: 3 -> 2.5 Minimum skill cast time: 6s -> 8s Initial target: 4 -> 3 The number of targets increases per round: 6 -> 2 Max Target: 15 -> 11

Rune

Rune progression based on Hero's Star tier

Apperentice's stone Every time he kills an enemy, the Hero accumulates 1 point of Bloodthirsty. Up to 10/20/30/40/50 points For every point of Bloodthirsty, Hero gains 1 Bonus Attack Damage. Carrying more Gems of the same type will increase the number of Bloodthirsty points in each hoard. The effect will be reset after every Round.

Hunter's Treasure Hero's basic attacks deal 1% -> 0.5/0.7/0.9/1.1/1.3/1.5% bonus damage to the target's missing health. For Bosses: Maximum damage is 100 200 Each additional Rune of the same type will increase the maximum damage by 50 -> 100

Guardian Sign When moving on the road, the champion owns will reduce 10% -> 3/5/7/10/13/16% damage taken.

Lionheart Champions standing around the champion possessing this rune will all gain 12% -> 4/6/10/16/26/40% attack speed Each additional Gem of the same type has the effect of 50% of the first one

Chain Lightning Owned champion will launch 1 lightning after every 5 -> 4 basic attacks, the lightning will spread to 4 enemies behind. Lightning will deal 15% -> 5/7/9/12/16/22% AP of the champion. Each additional Gem of the same type will increase the target by 2

Multishot Physical attacks will fire 2 extra rays to attack nearby targets. Extra ray deals 25% -> 10/11/13/16/19/25% of original damage. The secondary ray also applies on-hit effects. Each additional Gem of the same type will have the effect of increasing 1 ray. Runes are activated on all defensive heroes

Inquisitor's Command The skill hits the target, will jerk lightning to 2 nearby enemies and deal damage. Each lightning bolt deals 25% -> 11/13/16/21/27/35% magic damage. Each additional Gem of the same type will increase the target by 1.

Icewind Talon Targeting skill when hit will apply Frost effect to all nearby enemies for 3 seconds. Frost - 30% -> 25% movement speed reduction. Runes are activated on defense skills of heroes: Lucia, X, Dart, Anub, Lenus, Amuka, Harley, Ragnar (Coop), Thanatos

Frost Armor When participating in an attack, if damaged by a physical attack, it will apply Numbness to the enemy that has just launched that attack. Numbness - Reduces champion's attack speed by 10% and bonus attack speed by 15% The effect expires when the champion possessing the Rune is destroyed

Class/Origin

Assasin Critical Damage 30%/40%/50% -> 20%/30%/40%

Duelist Attack Speed 20%/30%/40% -> 10%/20%/30%

Dragon Soul Crit Block: 30%/50%/60% -> 20%/25%/30%

Guardian Magic shield equal to 10/20/25% => 10/15/20% max health

Hero Skill

Lucia Skill Damage: 80 -> 30 Level up: target increased by 1

Karla Skills on the pedestal: Bouncing target: 3 -> 4

Balthazar Skill on the pedestal: Time Explose: 1.5s -> 1s. Bomb Damage: 100 -> 120.

Yol Skill on pedestal: first ascending deals damage equal to 100% AP => 80% AP Skill on the road: Immortal 2s -> Immortal 1s

Amuka Skill on the road: shield buff value = 40 + 5( +5% AP)% max health

Lenus Mana on Road: 80 -> 70 Skill on the road: healing time 10s -> 6s

Sena Skills on the road: Shield buff value = 20 + 3 ( +2% AP)% of the buffed ally's maximum health Number of targets increased by 1 at Level 3 and 5

Lonah Skill on the pedestal Trap Lifetime: 5 -> 6 Trap Damage: 50 -> 20 Reduces magic resistance by 50% -> 30% Fix: reduced magic resistance that works wrong design

Fangorn Skill on the pedestal: Trap Damage: 60 -> 55

Harley Skills on the pedestal: Removed mana lock mechanism on Hexed target Hex duration 3/4/5/6/7/8 -> 2/3/4/5/6/7 Reduces resistance by 80% -> 40%

Thanatos Mana 40 -> 50 Mana on Road: 40 -> 60

Leah Skills on the pedestal: Leah is transformed into sublimation, gaining 100% attack speed for 4s. When the timer expires, Leah pulls all of her feathers back to her, dealing 20 damage to each enemy she hits

Alix Skills on the pedestal: Throws a magic orb at an opponent's defending Hero that causes the target to be unable to gain mana for 2s (increases 0.25s per level) Level 3.5: Number of targets increased by 1 Skill on the road Burn 50% 60% of current mana (but no more than 50 mana) of 2 targets on pedestal

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